Media Context Transfer Between Player Devices
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Solution Overview
Problem
Users face difficulties in maintaining content consistency across different media players, requiring manual searching for media content and location synchronization when transitioning from one device to another.
Innovation Solution
A method using a mobile device to receive and transfer media context information between player devices, allowing seamless playback on different devices by associating media context information and instructing the second player device to start from the correct location in the timeline.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of time
If manual searching and navigation is used to find media content on each device, then device complexity is reduced, but user time and effort increase significantly
Solution Approach 1:
The mobile device serves as an intermediary that receives media context information from the first player device and transfers it to the second player device. This mediator approach eliminates the need for manual searching on each device while managing the complexity through a centralized coordination point.
Solution Approach 2:
The system performs preliminary actions by automatically capturing media context information (content identity, timeline location, metadata) from the first player device before the user needs to switch devices. This pre-capture of context eliminates the time-consuming manual search and navigation process.
2Stability of the object's composition
If media context information is transferred between devices, then content consistency is improved, but information security and device privacy concerns increase
Solution Approach 1:
The system extracts only the necessary media context information (content identification, timeline position, metadata) from the first player device without transferring the actual media content or sensitive user data. This extraction approach maintains content consistency while minimizing privacy and security risks.
3Adaptability or versatility
If the system adapts to different player device capabilities, then versatility is improved, but system complexity increases
Solution Approach 1:
The mobile device is designed with universal functionality to communicate with multiple types of player devices (set-top boxes, media players, smartphones, tablets). It implements a standardized interface that can adapt to different device capabilities without requiring complex device-specific implementations.
Solution Approach 2:
The system adjusts playback parameters (content format, resolution, bitrate) based on the capabilities of the second player device. By dynamically changing these parameters, the system achieves versatility across different devices while managing complexity through standardized adaptation rules.
Data Source
AI summary
Methods, systems, and apparatus, including computer program products, for transitioning the playing of content between devices. In some implementations, a method includes receiving a first notification; receiving media context information identifying media content played by a first player device; associating the media context information with a mobile device; receiving a second notification, and in response to receiving the second notification, instructing a second player device to begin playing media content. Capability information indicating types of content that the second player can play can be received. The second player can be instructed to play the media content identified in the media context information beginning at a location specified in the media context information or to play second media content related to the identified media content where the second media content has a type that can be played by the second player device.


