Media Context Transfer Between Player Devices

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Solution Overview

Problem

Users face difficulties in maintaining content consistency across different media players, requiring manual searching for media content and location synchronization when transitioning from one device to another.

Innovation Solution

A method using a mobile device to receive and transfer media context information between player devices, allowing seamless playback on different devices by associating media context information and instructing the second player device to start from the correct location in the timeline.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of time

If manual searching and navigation is used to find media content on each device, then device complexity is reduced, but user time and effort increase significantly

Engineering Contradiction:
Improvetime to find and synchronize media contentVSAvoidsystem complexity for media context transfer
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The mobile device serves as an intermediary that receives media context information from the first player device and transfers it to the second player device. This mediator approach eliminates the need for manual searching on each device while managing the complexity through a centralized coordination point.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system performs preliminary actions by automatically capturing media context information (content identity, timeline location, metadata) from the first player device before the user needs to switch devices. This pre-capture of context eliminates the time-consuming manual search and navigation process.

Inventive Principle:
Principle #10Preliminary action

2Stability of the object's composition

If media context information is transferred between devices, then content consistency is improved, but information security and device privacy concerns increase

Engineering Contradiction:
Improvecontent consistency across devicesVSAvoidprivacy and security risks from data transfer
Core Design Contradiction:
Stability of the object's compositionVSObject-affected harmful factors

Solution Approach 1:

The system extracts only the necessary media context information (content identification, timeline position, metadata) from the first player device without transferring the actual media content or sensitive user data. This extraction approach maintains content consistency while minimizing privacy and security risks.

Inventive Principle:
Principle #2Taking out (Extraction)

3Adaptability or versatility

If the system adapts to different player device capabilities, then versatility is improved, but system complexity increases

Engineering Contradiction:
Improvecompatibility with different player devicesVSAvoidcomplexity of capability matching and content adaptation
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The mobile device is designed with universal functionality to communicate with multiple types of player devices (set-top boxes, media players, smartphones, tablets). It implements a standardized interface that can adapt to different device capabilities without requiring complex device-specific implementations.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system adjusts playback parameters (content format, resolution, bitrate) based on the capabilities of the second player device. By dynamically changing these parameters, the system achieves versatility across different devices while managing complexity through standardized adaptation rules.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS8588824B2Transferring media context information based on proximity to a mobile device
Publication Date: 2013.11.19 ADOBE INC
  • US8588824B2 patent drawing
  • US8588824B2 patent drawing
  • US8588824B2 patent drawing

AI summary

Methods, systems, and apparatus, including computer program products, for transitioning the playing of content between devices. In some implementations, a method includes receiving a first notification; receiving media context information identifying media content played by a first player device; associating the media context information with a mobile device; receiving a second notification, and in response to receiving the second notification, instructing a second player device to begin playing media content. Capability information indicating types of content that the second player can play can be received. The second player can be instructed to play the media content identified in the media context information beginning at a location specified in the media context information or to play second media content related to the identified media content where the second media content has a type that can be played by the second player device.