Digital Media Control Room for Multi-Perspective Event Streaming

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Solution Overview

Problem

Individuals are limited to their own perspective when experiencing a real-world event, preventing a collective view or broader understanding from multiple visual perspectives.

Innovation Solution

A digital media control room system that allows users to access and share live or recorded media streams from various mobile devices capturing an event, enabling multiple perspectives to be viewed in real-time or playback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If multiple people capture media from different locations, then broader understanding of the event is gained, but individuals cannot share in a collective view

Engineering Contradiction:
ImproveLoss of collective viewVSAvoidSystem complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent combines multiple independent media streams from different mobile devices into a unified digital media control room environment. Users can simultaneously view and interact with multiple perspectives of the same event through a single interface, merging separate viewing experiences into a collective shared view without requiring physical co-location.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system introduces a digital media control room as an intermediary platform between individual mobile device users. This mediator aggregates, synchronizes, and presents multiple media streams in a coordinated manner, enabling users to access collective viewing experiences without direct peer-to-peer connection or complex coordination between individual devices.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If a person is in one place at one time, then they can capture the event from their location, but they cannot experience events from different vantage points simultaneously

Engineering Contradiction:
ImproveViewing perspective flexibilityVSAvoidTime to travel between locations
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent adds a spatial dimension to the viewing experience by enabling users to access media captured from multiple physical locations simultaneously through a virtual interface. Instead of requiring physical movement through space, the system provides access to multiple spatial perspectives through the digital media control room, effectively adding a virtual dimension to the user's viewing capabilities.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system creates digital copies of media streams from different physical locations and presents them simultaneously in the digital media control room. Users can view replicated versions of events from multiple vantage points without needing to physically travel to each location, eliminating time loss while maintaining viewing authenticity.

Inventive Principle:
Principle #26Copying

3Loss of information

If users access media streams from multiple devices, then collective view is achieved, but network bandwidth and system resources increase

Engineering Contradiction:
ImproveLoss of multiple perspectivesVSAvoidNetwork bandwidth consumption
Core Design Contradiction:
Loss of informationVSUse of energy by moving object

Solution Approach 1:

The patent segments the media delivery system into modular components where the digital media control room selectively receives and processes only the necessary media streams based on user requests and available resources. Instead of transmitting all possible streams to all users, the system divides and distributes media content efficiently, reducing overall network bandwidth consumption while maintaining access to multiple perspectives.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS10440103B2Method and apparatus for digital media control rooms
Publication Date: 2019.10.08 GOOGLE LLC
  • US10440103B2 patent drawing
  • US10440103B2 patent drawing
  • US10440103B2 patent drawing

AI summary

A method and apparatus for providing digital streaming media data to client devices via a digital media control room is described. The method may include receiving a request at a server computer system from a mobile device to join a digital media control room, where the digital media control room is a virtual location that provides access to digital media data of a real-world event captured by a plurality of different mobile devices. The method may also include locating one or more available media streams associated with the digital media control room that capture the real-world event as the real-world event occurs. The method may also include transmitting data indicative of the one or more available media streams to the mobile device.