Media Device Non-TV Experience Trigger Synchronization

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Solution Overview

Problem

Existing technologies limit the enhancement of user experience for content consumption beyond the confines of a television, failing to effectively integrate accessory devices to create a more immersive experience.

Innovation Solution

A system and method that involve a media device receiving a data stream containing content and non-TV experience triggers, synchronously playing the content on a TV and providing the triggers to appropriate accessory devices, thereby extending the playback experience beyond the TV.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If content is displayed only on television, then the user experience is confined to the TV and speakers, but extending the experience to accessory devices increases device complexity and synchronization difficulty

Engineering Contradiction:
Improveuser experience extensionVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The media device acts as an intermediary between the content source and accessory devices, receiving content, analyzing triggers, and distributing them to appropriate accessories. This mediator approach simplifies the overall system by centralizing the coordination function in one device rather than requiring direct peer-to-peer communication between all components.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system segments the content delivery process into distinct components: content reception, trigger analysis, accessory identification, and synchronized delivery. By dividing the complex task into manageable segments handled by different modules within the media device, the system reduces overall complexity while enabling versatile content extension.

Inventive Principle:
Principle #1Segmentation

2Duration of action of moving object

If non-TV experience triggers are provided to accessory devices, then content playback is extended beyond TV, but synchronization timing becomes more difficult to control

Engineering Contradiction:
Improveplayback durationVSAvoidsynchronization timing
Core Design Contradiction:
Duration of action of moving objectVSLoss of time

Solution Approach 1:

The media device analyzes non-TV experience triggers in advance during content playback to determine when accessory devices should be activated. By performing this analysis preliminarily and using buffering mechanisms, the system ensures that triggers are delivered to accessories at the correct moment without compromising the synchronization with the ongoing content playback.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If multiple accessory devices are identified and triggered, then the immersive experience is enhanced, but the difficulty of detecting and measuring appropriate devices increases

Engineering Contradiction:
Improveaccessory device integrationVSAvoiddevice identification
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The media device employs a universal analysis mechanism that can identify and communicate with multiple types of accessory devices using standardized protocols. This multi-functional approach allows the same trigger analysis and distribution system to work across different accessory types (audio devices, haptic feedback devices, lighting devices) without requiring separate detection mechanisms for each device type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250030908A1Non-television experience triggers
Publication Date: 2025.01.23 ROKU INC
  • US20250030908A1 patent drawing
  • US20250030908A1 patent drawing
  • US20250030908A1 patent drawing

AI summary

Disclosed herein are system, apparatus, article of manufacture, method and/or computer program product embodiments, and/or combinations and sub-combinations thereof, for distributing content outside the confides of a television so as to enhance user experience of the content. An example media device embodiment operates according to a method that includes receiving a data stream containing content and at least one non-TV experience trigger; causing the content to be played on the TV; and providing the non-TV experience trigger to at least one appropriate accessory device in a manner synchronous with playing the content on the TV, to thereby extend playback of the content beyond the TV.