Interactive Media Field of View Navigation and Object Tracking
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Solution Overview
Problem
Existing interactive media-content items lack a system and method for immersive navigation within a field of view, constraining user interaction and limiting the exploration of multiple storylines and events.
Innovation Solution
A method that renders a field of view within a navigable media content item, allows user input for navigation, detects locking conditions on targetable objects, and automatically tracks these objects, enabling seamless transition between locked and unlocked modes, and incorporates collective user data for enhanced engagement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If linear content delivery is used, then author control is maintained, but user immersion and interaction are limited
Solution Approach 1:
The system dynamically switches between locked and unlocked modes based on user interaction with targetable objects. When a user locks onto an object, the system provides automatic tracking and filtered content related to that object. When unlocked, the user can freely navigate the environment. This dynamic behavior enables versatile user interaction while maintaining manageable system complexity through mode-based control.
Solution Approach 2:
The field of view acts as an intermediary between the user and the complex media content framework. By controlling what the user sees through the rendered field of view, the system manages user interaction complexity while providing access to multiple storylines and events. The field of view filters and presents content in a way that balances user freedom with system manageability.
2Ease of operation
If automatic tracking of targetable objects is implemented, then user immersion is enhanced, but system complexity increases
Solution Approach 1:
When in locked mode, the system automatically tracks the selected targetable object without requiring continuous user input. The field of view automatically follows the object's position and updates the timeline based on the object's state changes. This self-service capability enhances ease of operation by providing immersive automatic tracking while managing complexity through automated routines.
3Adaptability or versatility
If multiple storylines and event timelines are provided, then user engagement is multiplied, but content management complexity increases
Solution Approach 1:
The media content is segmented into multiple independent storylines and event timelines, each associated with different targetable objects. When a user locks onto a specific object, only the relevant storyline and timeline are actively presented. This segmentation allows the system to provide diverse content variety while managing complexity by activating only the necessary content segments at any given time.
Solution Approach 2:
Different parts of the media content (different storylines and timelines) have different qualities and are activated based on user interaction with specific targetable objects. The system provides locally optimized content delivery where each object-locked mode presents a tailored storyline and timeline appropriate to that object, rather than presenting all content simultaneously. This approach multiplies user engagement through content variety while managing complexity through selective activation.
Data Source
AI summary
A system and method for providing an interactive media content with explorable content on a computing device that includes rendering a field of view within a navigable media content item; rendering at least one targetable object within the media content item; through a user input mechanism, receiving a navigation command; navigating the field of view within the media based at least in part on the received user input mechanism; detecting a locking condition based, at least in part, on of the targetable object being in the field of view and entering a object-locked mode with the targetable object; and in the object-locked mode, automatically navigating the field of view to substantially track the targetable object of the object-locked mode.


