Media Gaming Environment Interaction via Profile-Based Content Adaptation

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Solution Overview

Problem

Conventional gaming and media environments on portable devices are isolated, preventing effective interaction and mutual influence, limiting the ability to tailor gaming experiences based on user media profiles and vice versa.

Innovation Solution

Techniques that allow gaming and media environments to interact and affect each other by integrating media and gaming components, enabling personalized experiences based on user profiles, where media content can be selected and presented during gameplay, and gaming environments can be tailored based on media preferences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If gaming and media environments are kept separate and isolated, then device complexity is reduced and ease of manufacture is improved, but adaptability and user personalization are worsened

Engineering Contradiction:
Improvegaming environment adaptabilityVSAvoidsystem integration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines separate gaming and media environments into a unified system where both environments share common hardware resources and data structures. The gaming system integrates media playback capabilities, allowing games to access and control media players, thereby achieving environment merging without proportionally increasing hardware complexity

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system implements universal components that serve multiple functions - the media player can be used for both standalone media playback and integrated game media playback. The gaming system universally accesses media libraries, playlists, and user profiles across different contexts, enabling one component to perform multiple roles

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If gaming and media environments are integrated to allow interaction, then user personalization and experience tailoring are improved, but device complexity increases

Engineering Contradiction:
Improvepersonalization capabilityVSAvoidenvironment integration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system implements feedback mechanisms where the gaming environment continuously monitors media playback status, user media preferences, and playback history. This feedback is used to dynamically adjust game content, difficulty levels, and media selections, enabling personalization through data-driven adaptation rather than complex hard-coded configurations

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent introduces intermediary software layers and data structures that mediate between the gaming environment and media player. These intermediaries handle the complexity of environment interaction, providing standardized interfaces that simplify integration while enabling rich personalization capabilities through structured data exchange

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If media content is dynamically selected based on user profiles, then user engagement is improved, but information processing requirements increase

Engineering Contradiction:
Improveuser engagementVSAvoiddata processing load
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The system performs preliminary actions by pre-processing and storing user media profiles, preferences, and playback history in structured formats during non-gaming periods. User profiles are built in advance by analyzing media consumption patterns, so that during gameplay, the system can quickly retrieve and apply pre-analyzed preferences without heavy real-time processing demands

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS9839851B2Allowing media and gaming environments to effectively interact and/or affect each other
Publication Date: 2017.12.12 APPLE INC
  • US9839851B2 patent drawing
  • US9839851B2 patent drawing
  • US9839851B2 patent drawing

AI summary

A gaming environment can be affected based on one or more aspects of a media environment. By way of example, gaming content and/or the gaming experience provided and/or suggested to an individual can be tailored based on his/her musical profile effectively obtained from the media environment associated with the individual. Similarly, a media environment can be affected by a gaming environment. By way of example, musical content provided and/or suggested to an individual can be based on his/her gaming profile. In addition, an open media-gaming environment can be provided where various media and gaming components can be integrated together. By way of example, an individual can identify one or more of his favorite songs to be presented for a game. The game can be packaged and/or sold without the song(s) but configured to receive and effectively provide them for game play.