Media Partitioning Across Network Slices for Low-Latency Rendering
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Solution Overview
Problem
Streaming media, particularly interactive gaming content, is inefficiently transmitted due to the large file sizes and complex rendering requirements, which overwhelm the processing and power capabilities of lightweight end user devices, leading to network resource exhaustion and latency issues.
Innovation Solution
Media content is partitioned into different categories based on attributes, transmitted across dedicated network slices with varying quality of service (QoS) criteria, and rendered by cloud systems or distributed devices, optimizing data transmission and reducing network load.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If media content is transmitted directly to end user devices for rendering, then the end user device is responsible for streaming and rendering the media content, but increasing numbers of end user devices do not include the processing, rendering, and power capabilities to continuously stream and render media content, particularly interactive gaming content
Solution Approach 1:
The patent introduces cloud-based rendering servers as intermediaries between the media content delivery network and end user devices. These servers perform the computationally intensive rendering operations, while lightweight end user devices only handle display and input, eliminating the need for powerful local hardware and reducing energy consumption at the device level.
Solution Approach 2:
The system segments the rendering workload into distinct components handled by different entities: cloud servers perform complex 3D rendering and physics calculations, while end user devices handle 2D display rendering and user input processing. This segmentation allows lightweight devices to function effectively without requiring full rendering capabilities.
2Quantity of substance
If streaming media transmission occupies large bandwidth, then the amount of bandwidth occupied by streaming media transmissions exponentially increases each year, but this leads to network resource exhaustion and latency issues
Solution Approach 1:
The patent implements preliminary rendering of media content in the cloud before transmission to end user devices. By pre-processing and rendering content server-side, the system reduces the amount of data that needs to be transmitted over the network, thereby decreasing bandwidth consumption and transmission latency while maintaining content quality.
3Productivity
If media content is partitioned and transmitted across different network slices, then efficient delivery of media content is achieved by prioritizing updates and rendering operations, but this requires determining appropriate network slices based on QoS criteria
Solution Approach 1:
The patent changes the parameter of network transmission by dividing media content into different partitions with varying quality requirements. High-priority partitions (e.g., interactive gaming updates) are transmitted through high-QoS network slices with guaranteed bandwidth and low latency, while low-priority partitions (e.g., background updates) use standard network slices, optimizing overall delivery efficiency.
Data Source
AI summary
A method for partitioning media content across different network slices in a network is comprises receiving, by a device from a server via a first network slice, a first ledger and a first partition of objects. The first ledger comprises data describing the first partition of objects and parameters for rendering the first partition of objects, and the first network slice is a first logical portion of the network associated with network elements configured to forward traffic according to a first quality of service network performance criteria. The method further comprises rendering, by a rendering application of the device, the first partition of objects based on the first ledger.


