Media Playback Interruption Based on Sound Priority and User Reaction

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Solution Overview

Problem

Consuming media content is often disrupted by ambient sounds, such as a doorbell or baby's cry, which can be detrimental to the user experience if media playback is interrupted for every sound.

Innovation Solution

A computing system that determines the class and priority of audio samples, modifies media playback only if the user does not react to a sound within a predefined time period, using a controller and electronic device with integrated sensors and processors to manage XR environments and media presentation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If media playback is interrupted for every detected sound, then important sounds (doorbell, baby's cry) can be heard, but user experience deteriorates due to frequent interruptions from latent ambient noises

Engineering Contradiction:
Improvedetection of important soundsVSAvoiduser experience
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system applies different interruption rules to different sound classes. Important sounds (doorbell, baby's cry) trigger media interruption, while latent ambient noises do not. This local differentiation resolves the contradiction by making the interruption behavior specific to the type of sound detected rather than applying a uniform rule to all sounds.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system changes the parameter of interruption criterion based on sound class. By categorizing sounds and assigning different priority levels, the system dynamically adjusts whether interruption occurs. This parameter change allows the system to maintain reliability for important sounds while preserving user experience by avoiding interruptions for less important sounds.

Inventive Principle:
Principle #35Parameter changes

2Reliability

If media playback is interrupted frequently to ensure important sounds are heard, then detection reliability improves, but media consumption continuity deteriorates

Engineering Contradiction:
Improvesound detection accuracyVSAvoidmedia playback continuity
Core Design Contradiction:
ReliabilityVSDuration of action of moving object

Solution Approach 1:

The system applies selective interruption based on sound class classification. Only specific important sound classes trigger media interruption, while other sounds are ignored. This local quality approach ensures high detection reliability for important sounds while maintaining media playback continuity by avoiding unnecessary interruptions.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system performs partial action by interrupting media playback only for certain sound classes rather than all detected sounds. This partial intervention maintains adequate detection reliability for important events while preserving overall media consumption continuity.

Inventive Principle:
Principle #16Partial or excessive action

3Reliability

If the system monitors all audio samples in real-time to classify and prioritize them, then important sounds can be detected reliably, but computational complexity increases

Engineering Contradiction:
Improveaudio sample classification accuracyVSAvoidprocessing architecture
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system segments audio processing into distinct stages: audio sample acquisition, classification, priority determination, and interruption decision. This segmentation allows each component to be optimized independently and simplifies the overall processing architecture while maintaining classification accuracy.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary classification and priority assignment of audio samples before making interruption decisions. This preliminary action organizes the processing workflow and enables more efficient decision-making by pre-categorizing sounds, reducing the computational burden during real-time interruption evaluation.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12513363B1Method and device for interrupting media playback
Publication Date: 2025.12.30 APPLE INC
  • US12513363B1 patent drawing
  • US12513363B1 patent drawing
  • US12513363B1 patent drawing

AI summary

In some implementations, the method includes: while presenting media via a computing system, obtaining an audio sample from within a physical environment; in response to obtaining the audio sample, determining a class for the audio sample; determining a priority value for the audio sample based on the determined class for the audio sample; in response to determining that the priority value for the audio sample satisfies an interruption criterion, determining whether a user of the computing system has reacted to the audio sample; and in response to determining that the user has not reacted to the audio sample within a predefined time period, modifying the presentation of the media.