Media Playlist Personalization for Cold-Start Recommendations

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Solution Overview

Problem

Existing media recommendation systems face challenges in providing high-quality recommendations, especially for users with limited consumption history, known as the 'cold start problem, and often rely on large datasets and offline training, which can be inefficient and fail to capture user-specific preferences dynamically.

Innovation Solution

A media recommendation system that creates a user-specific pool of media items using Collaborative Filtering and Context-Based Filtering, dynamically updating based on user interaction, and employing techniques like Gaussian Mixture Models and Dirichlet distributions to personalize recommendations without requiring extensive offline training.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If offline training with large datasets is used, then recommendation quality improves, but system complexity and training time increase

Engineering Contradiction:
Improverecommendation qualityVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent extracts and pre-computes item embeddings and user-item interaction matrices offline, then uses these pre-computed structures for fast online recommendations. This separates the heavy computational burden from the real-time recommendation process, reducing online system complexity while maintaining recommendation quality.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system performs preliminary actions by pre-computing item embeddings, user profiles, and interaction matrices before the actual recommendation request. This offline preparation enables fast online recommendations without requiring complex real-time computation, thus improving recommendation quality while reducing online system complexity.

Inventive Principle:
Principle #10Preliminary action

2Loss of information

If offline training is used, then user preferences can be captured, but real-time adaptability to user-specific preferences deteriorates

Engineering Contradiction:
Improveuser preference captureVSAvoidreal-time adaptability
Core Design Contradiction:
Loss of informationVSAdaptability or versatility

Solution Approach 1:

The patent implements feedback mechanisms where user interactions (clicks, plays, skips) are continuously monitored and used to update user profiles and item embeddings in real-time. This feedback loop allows the system to adapt to changing user preferences dynamically, combining the benefits of offline training with real-time adaptability.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system transitions from static offline-trained models to dynamic models that continuously update user profiles and item embeddings based on real-time user interactions. This dynamic adaptation allows the system to capture user preferences offline while adapting in real-time to specific user behavior patterns.

Inventive Principle:
Principle #15Dynamics

3Measurement precision

If extensive offline training is performed, then recommendation accuracy improves, but processing time and computational resources increase

Engineering Contradiction:
Improverecommendation accuracyVSAvoidprocessing time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The patent segments the recommendation process into offline training phase and online inference phase. During offline training, comprehensive data processing improves model accuracy. During online inference, pre-computed embeddings and simplified lookup operations provide fast recommendations. This segmentation allows high accuracy training without sacrificing real-time performance.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary computation of item embeddings, user profiles, and similarity matrices during offline training. These pre-computed structures are stored and reused during online recommendations, eliminating the need for repeated heavy computations and enabling fast real-time recommendations with high accuracy.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250378112A1User-specific media playlists
Publication Date: 2025.12.11 MALIBU ENTERTAINMENT INC
  • US20250378112A1 patent drawing
  • US20250378112A1 patent drawing
  • US20250378112A1 patent drawing

AI summary

A media recommendation system may provide seed media items to a user from a plurality of media items and receive a selection of a seed media item from the user. Distances between a vector representation of the seed media item and a plurality of vector representations of the plurality of media items are determined. The distances are determined as a dot product of the vector representation of the seed media item and each of the representations of the plurality of media items. A pool of media items for playback to the user is automatically generated from the plurality of media items based on the distances.