6 DoF to 3 DoF Media Rendering via Sphere Revolution Orientation

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Solution Overview

Problem

Existing immersive media technologies face challenges in rendering 6 DoF media content on 3 DoF platforms, limiting user interaction and immersion due to differences in degrees of freedom support.

Innovation Solution

The solution involves processing circuitry that calculates and adjusts the revolution orientation of media content on a sphere centered at the user's location, converting 6 DoF information into 3 DoF compatible formats using rotation matrices and coordinate systems, allowing media content to be rendered on 3 DoF platforms.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If 6 DoF media content is rendered on 3 DoF platforms, then media compatibility is improved, but rendering precision and interaction quality deteriorate

Engineering Contradiction:
Improvemedia compatibilityVSAvoidrendering precision
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The patent transforms 6 DoF media content parameters (spatial location and rotation orientation) into 3 DoF parameters (revolution orientation on a sphere). This parameter transformation enables the same media content to be rendered on both 6 DoF and 3 DoF platforms, resolving the contradiction between compatibility and precision by adapting the representation rather than changing the content itself

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent introduces an intermediary transformation process that converts 6 DoF information into 3 DoF information. This intermediary layer allows 6 DoF content to be compatible with 3 DoF platforms while preserving as much spatial and orientational information as possible, thus maintaining rendering precision within the constraints of the platform

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If 6 DoF information is converted to 3 DoF format, then platform compatibility is improved, but information loss increases

Engineering Contradiction:
Improveplatform compatibilityVSAvoidinformation loss
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent extracts the essential spatial and orientational information from the 6 DoF data and represents it on a 3 DoF sphere. By taking out only the necessary information (position on sphere surface and revolution orientation), the system achieves compatibility with 3 DoF platforms while minimizing information loss compared to complete data discarding

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent changes the dimensional representation from 6 DoF (3D space + rotation) to 3 DoF (sphere surface revolution). This dimensionality change allows the same spatial relationships to be represented in a lower-dimensional space, maintaining compatibility while preserving the essential geometric information through spherical coordinate transformation

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS12137336B2Immersive media compatibility
Publication Date: 2024.11.05 TENCENT AMERICA LLC
  • US12137336B2 patent drawing
  • US12137336B2 patent drawing
  • US12137336B2 patent drawing

AI summary

Aspects of the disclosure provide methods and apparatuses for audio processing. In some examples, an apparatus for media processing includes processing circuitry. The processing circuitry receives first six degrees of freedom (6 DoF) information associated with a media content for a scene in a media application. The first 6 DoF information includes a first spatial location and a first rotation orientation for rotation about a center at the first spatial location. The processing circuitry determines that a rendering platform for rendering the media content is a three degrees of freedom (3 DoF) platform; and calculates, a revolution orientation of the media content on a sphere centered other than the first spatial location, according to at least the first spatial location. The revolution orientation is 3 DoF information associated with the media content for rendering on the 3 DoF platform.