Dynamic Resource Allocation for Media Objects Based on User Engagement

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Solution Overview

Problem

Devices do not adjust resource utilization based on user engagement with media objects, leading to excessive resource usage even when the user is not actively engaged, such as when the media object is outside the field of view.

Innovation Solution

An electronic device determines an engagement score based on user interaction, such as eye tracking data and positional changes, to adjust resource utilization by reducing the rendering and communication resources when the user is less engaged, thereby optimizing resource usage.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the device maintains high resource utilization for media object rendering, then the media quality is improved, but energy consumption increases when user engagement is low

Engineering Contradiction:
Improvemedia qualityVSAvoidenergy consumption
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The patent implements dynamic resource allocation by continuously monitoring user engagement metrics (eye tracking, head position, audio focus) and adjusting rendering quality, bitrate, and resource utilization in real-time. When user engagement is high, the system maintains high media quality with full resource utilization. When engagement drops below thresholds, the system dynamically reduces rendering quality and resource consumption while maintaining acceptable user experience.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes multiple parameters based on engagement levels: rendering resolution, bitrate, frame rate, and resource allocation percentages. These parameter adjustments allow the device to optimize the balance between media quality and energy consumption according to actual user needs, rather than maintaining fixed high-quality settings at all times.

Inventive Principle:
Principle #35Parameter changes

2Reliability

If the device uses high resource utilization for obtaining and rendering media objects, then the media quality is improved, but excessive resources are wasted when user engagement is low

Engineering Contradiction:
Improvemedia qualityVSAvoidresource waste
Core Design Contradiction:
ReliabilityVSLoss of energy

Solution Approach 1:

The patent implements a feedback loop where the system continuously monitors user engagement through eye tracking, head position, and audio focus sensors. This feedback informs real-time adjustments to resource allocation and rendering quality. When engagement metrics indicate the user is not actively viewing or listening to media, the system reduces resource utilization to prevent waste, while maintaining quality when engagement is high.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system transitions from static high-resource allocation to dynamic resource management that adapts to user behavior. Resource utilization levels are adjusted based on real-time engagement assessment, allowing the device to minimize energy loss during periods of low user interaction while maintaining high quality during active engagement.

Inventive Principle:
Principle #15Dynamics

3Stability of the object's composition

If the device maintains constant resource utilization, then the media presentation is stable, but efficiency decreases when user engagement varies

Engineering Contradiction:
Improvemedia presentation stabilityVSAvoidresource efficiency
Core Design Contradiction:
Stability of the object's compositionVSProductivity

Solution Approach 1:

The patent replaces constant resource utilization with dynamic adjustment based on user engagement. The system maintains stable media presentation during high engagement periods through consistent high-quality rendering, while improving efficiency during low engagement periods by reducing resource allocation. This dynamic approach preserves stability when needed while optimizing efficiency when user attention varies.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20240323475A1Changing Resource Utilization associated with a Media Object based on an Engagement Score
Publication Date: 2024.09.26 APPLE INC
  • US20240323475A1 patent drawing
  • US20240323475A1 patent drawing
  • US20240323475A1 patent drawing

AI summary

In accordance with some implementations, a method includes: displaying, on a display, a representation of a media object according to a first resource utilization value. The first resource utilization value characterizes a utilization of a respective resource by the electronic device. The method includes, while displaying the representation of the media object according to the first resource utilization value, detecting a first depth between the representation of the media object and the electronic device. The method includes changing the utilization of the respective resource from the first resource utilization value to a second resource utilization value based on determining a change from the first depth to a second depth.