Multi-Device Media Coordination via Segmented Playback

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Solution Overview

Problem

Existing interactive multimedia systems rely on a single device for user interactions and playback, resulting in noticeable disconnects and delays between audio and video segments, limiting the seamless presentation of content across multiple devices.

Innovation Solution

A system comprising an output engine, an input engine, and a manager that coordinates multimedia content across multiple devices, allowing seamless playback and user interaction through selectably presentable content segments, enabling seamless transitions and synchronized playback across various devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If separate video segments are used for interactive choices, then user interaction capability is improved, but audio-video synchronization and presentation continuity deteriorate

Engineering Contradiction:
Improveuser interaction capabilityVSAvoidaudio-video synchronization
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The video content is divided into multiple segments that can be independently selected and played. Each segment represents a predefined portion of content paths, allowing users to make choices between different segments while maintaining seamless transitions through synchronized assembly by the output engine.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Multiple video segments are prepared and buffered in advance before playback. The system pre-loads content segments and their corresponding audio tracks, enabling seamless transitions when users make selections without experiencing audio-video desynchronization or noticeable gaps.

Inventive Principle:
Principle #10Preliminary action

2Device complexity

If a single device is used for interaction and playback, then system complexity is reduced, but presentation continuity and user experience deteriorate

Engineering Contradiction:
Improvesystem complexityVSAvoidpresentation continuity
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The system combines multiple devices into a coordinated presentation system where an input device receives user interactions and an output device plays back the assembled multimedia presentation. The manager synchronizes these devices to create a seamless user experience, merging their functions while maintaining presentation continuity.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The manager acts as an intermediary component that coordinates between the input device and output device. It receives user interactions from the input device, determines the appropriate content segments, and directs the output device to assemble and play them seamlessly, ensuring continuous presentation across multiple devices.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If multiple devices are used for coordinated playback, then presentation versatility and user experience are improved, but device coordination complexity and synchronization requirements increase

Engineering Contradiction:
Improvepresentation versatilityVSAvoiddevice coordination complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The manager is designed as a universal coordination component that can work with multiple different types of input and output devices. It provides a standardized interface for device communication and synchronization, enabling versatile multi-device presentations while abstracting away the complexity of device-specific coordination protocols.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9832516B2Systems and methods for multiple device interaction with selectably presentable media streams
Publication Date: 2017.11.28 JBF INTERLUDE 2009
  • US9832516B2 patent drawing
  • US9832516B2 patent drawing
  • US9832516B2 patent drawing

AI summary

A system for multiple device interaction with selectably presentable multimedia content includes an output engine, an input engine, a manager, and a memory that stores selectably presentable multimedia content segments. Each content segment represents a predefined portion of one or more content paths. The output engine, executing on a first device, receives a subset of the content segments, assembles them into a seamless multimedia presentation that is one of the content paths, and plays the assembled multimedia presentation. The input engine, executing on a second device, receives user interactions associated with the multimedia presentation, and the manager coordinates the multimedia presentation among multiple devices based on the user interactions. A method implementing the above steps is also included.