Media Server for First-Person Video Distribution

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Solution Overview

Problem

There is a need for a system to facilitate the real-time distribution of first-person perspective media content from wearable media devices, such as head-mounted displays, across a data network, allowing users to generate, transmit, and access live media content in a centralized and easily accessible manner.

Innovation Solution

A media distribution system comprising a head-mounted user media device with sensors aligned with the user's field of view, a plurality of viewer media devices, and a media server that interconnects these devices across a data network, enabling real-time transmission and selection of media content based on user-defined criteria, including subscriptions and common identifiers.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If dedicated content providers produce traditional media content, then content quality and production value are improved, but content variety and user participation are limited

Engineering Contradiction:
Improvecontent qualityVSAvoidcontent variety
Core Design Contradiction:
Manufacturing precisionVSAdaptability or versatility

Solution Approach 1:

The system enables users to generate and distribute their own media content using personal devices like smartphones and wearable media devices. Users capture, upload, and share content directly without requiring professional production facilities, thus achieving content variety while maintaining quality through user-selected devices and optional professional tools.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The media distribution system serves multiple functions: it acts as a content creation platform for users, a distribution network for content delivery, and an access point for viewers. The system accommodates various device types (smartphones, tablets, wearable media devices, HMDs) and content formats, providing universal access and participation opportunities.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If wearable media devices are used to capture first-person media content, then viewer immersion and engagement are improved, but device complexity and processing requirements increase

Engineering Contradiction:
Improveviewer engagementVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system employs media servers as intermediaries between wearable media devices and viewer devices. The media server handles complex processing tasks including receiving media content from wearable devices, processing the content, and distributing it to multiple viewer devices. This intermediary approach allows simple wearable devices to deliver immersive first-person content without requiring complex processing capabilities in the end-user devices.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Loss of time

If media content is distributed across a data network in real-time, then content freshness and viewer experience are improved, but network bandwidth and system resources are consumed

Engineering Contradiction:
Improvecontent freshnessVSAvoidnetwork resources
Core Design Contradiction:
Loss of timeVSLoss of energy

Solution Approach 1:

The system segments media content into manageable data packets for efficient transmission across the network. Media content from wearable devices is divided into smaller units that can be transmitted, processed, and distributed independently. This segmentation enables real-time or near-real-time delivery while optimizing network bandwidth utilization and reducing the energy required for transmission and processing.

Inventive Principle:
Principle #1Segmentation

4Adaptability or versatility

If user-generated media content is made accessible to viewers, then content variety and user participation are improved, but content quality control and moderation become more difficult

Engineering Contradiction:
Improvecontent varietyVSAvoidcontent quality control
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system implements feedback mechanisms where user-generated content is evaluated based on viewer engagement metrics, ratings, and interactions. Content that receives positive feedback is promoted and made more accessible, while content that does not meet quality standards or engages in harmful behavior is moderated or removed. This feedback-driven approach maintains content variety while ensuring quality control through community-driven and system-based evaluation.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20140325579A1System for broadcasting, streaming, and sharing of live video
Publication Date: 2014.10.30 SCHUMAN JOSEPH
  • US20140325579A1 patent drawing
  • US20140325579A1 patent drawing
  • US20140325579A1 patent drawing

AI summary

A media distribution system is disclosed, and comprises a head-mounted user media device, a plurality of viewer media devices, and a media server. The head-mounted user media device includes at least one sensor substantially aligned with a user's field of view and configured to generate media content. Each media device of the plurality of viewer media devices is configured to display media content from the head-mounted user media device. The media server interconnects the head-mounted user media device and the plurality of viewer media devices across a data network. The media server comprising a processor to implement one or more criteria provided by the user such that one or more selected viewer media devices can receive media content from the head-mounted user media device through the media server.