Media Server Replay for Communications Sessions

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Solution Overview

Problem

During video or audio conferences, participants face difficulties in easily replaying or reviewing previously discussed content or missed material without disrupting the ongoing session.

Innovation Solution

A method and system that involves a media server to record and store content from participant devices during a communications session, allowing participants to request and replay specific portions of the content in real-time while maintaining the session's continuity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If content is recorded and stored during a communications session, then participants can replay portions of the content, but system complexity increases

Engineering Contradiction:
Improveability to replay contentVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

A media server acts as an intermediary between participant devices, handling all recording, storage, and content delivery operations. This centralizes complexity in a single component while keeping participant devices simple, allowing them to easily request and replay content without managing their own recording systems

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system creates digital copies of the communications session content and stores them on the media server. These copies can be retrieved and transmitted to any participant device on demand, enabling easy replay without requiring participants to record or store content locally

Inventive Principle:
Principle #26Copying

2Ease of operation

If content is transmitted to participant devices for replay, then participants can review missed material, but network bandwidth consumption increases

Engineering Contradiction:
Improveability to review contentVSAvoidnetwork bandwidth consumption
Core Design Contradiction:
Ease of operationVSLoss of energy

Solution Approach 1:

The media server transmits digital copies of the recorded content to participant devices, enabling replay without requiring re-transmission of the entire session. Only the specific portions needed for review are sent, minimizing unnecessary network traffic

Inventive Principle:
Principle #26Copying

Data Source

PatentUS10516850B2Method and system for recalling and replaying content during a communications session
Publication Date: 2019.12.24 VONAGE BUSINESS INC
  • US10516850B2 patent drawing
  • US10516850B2 patent drawing
  • US10516850B2 patent drawing

AI summary

Methods and apparatus for recalling and replaying content during a communications session are provided herein. In some embodiments, methods for replaying content during a communications session may comprise detecting a real-time communications session between two or more participant devices, storing content of the communications session transmitted between the two or more participant devices as the real-time communications session persists, receiving a control request from a first participant device of the two or more participants devices to replay a portion of the content; and transmitting the portion of the content to at least one of the participant devices as the real-time communications session persists.