Media Shopping Interface with Remote One-Click Purchase
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Solution Overview
Problem
Existing media sharing and communication systems fail to effectively allow individuals to interact and engage with each other during events and television programming, especially when they are not physically present, lacking seamless shopping and betting capabilities.
Innovation Solution
A media sharing and communication system that enables users to initiate a connection between a mobile device and a media screen, allowing for the recognition and tagging of purchasable items within media content, facilitating one-click purchases and bets through a user interface that is remote from the media being shown, using NFC, Bluetooth, or Wi-Fi technology.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional networking systems are used to maintain contact between individuals, then communication capability is provided, but the ability to interact during events and television programming is not effectively replaced
Solution Approach 1:
The patent combines media playback functionality with shopping and betting capabilities into a single integrated system. The media player, communication interface, and transaction processing are merged into one unified platform, allowing users to watch media content and engage in commercial transactions without switching applications or devices.
Solution Approach 2:
The system performs multiple functions simultaneously: it plays media content, enables real-time communication with other viewers, identifies purchasable items through recognition technology, processes transactions, and facilitates betting activities. This multi-functional approach replaces traditional separate networking systems with a comprehensive entertainment and commerce platform.
2Ease of operation
If a user interface remote from the media screen is used for shopping, then seamless viewing without disruption is achieved, but connection initiation and data pushing complexity increases
Solution Approach 1:
The system introduces a mobile device as an intermediary between the media screen and the user. The mobile device receives data pushes from the media system, displays shopping information, and processes transactions, while the media continues to play on the screen without interruption. This intermediary layer simplifies the user interaction model while maintaining viewing continuity.
Solution Approach 2:
The system separates the media playback function (on the screen) from the shopping and transaction functions (on the mobile device). This segmentation allows the media to continue playing undisturbed while the user interacts with shopping interfaces on their mobile device, which receives pushed data from the media system.
3Adaptability or versatility
If automated item recognition and tagging is implemented in media content, then shopping capability is enhanced, but processing complexity and computational requirements increase
Solution Approach 1:
The system performs item recognition, tagging, and categorization during the media playback process itself, before the user needs to shop. Video frames are analyzed in real-time, items are identified and tagged with metadata, and shopping information is prepared and pushed to mobile devices as users view the content, eliminating the need for post-processing.
Solution Approach 2:
The patent replaces manual item identification and shopping list creation with automated computer vision and machine learning algorithms. The system automatically recognizes products in video content, tags them with relevant information, and makes them available for purchase without user intervention, substituting computational processes for manual operations.
4Productivity
If one-click purchase function is implemented, then transaction efficiency is improved, but security and verification requirements become more challenging
Solution Approach 1:
The system performs preliminary actions by pre-storing user payment information and authorization data in secure databases before transactions are needed. When a user initiates a one-click purchase, the verification process is expedited because authentication data is already on file and pre-validated, allowing rapid transaction processing while maintaining security through established verification protocols.
Data Source
AI summary
A shopping interface for purchasing items on media, including a user system having a user interface displaying items for purchase that is accessible through a user initiating a connection between a mobile device and a media screen that pushes data of items for purchase or available bets to the mobile device, wherein the user interface is remote from the media being shown, the user system including software stored on non-transitory computer readable media that recognizes and tags purchasable items in the media, wherein the user system displays items for purchase, the user system including a one-click purchase function allowing for secure and efficient purchases. A method of shopping on media. A method of shopping and promoting products on media.


