Media Universe Database Asset Management

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Solution Overview

Problem

Current systems lack an efficient method for managing and sharing digital assets across various media platforms within a media universe, leading to inefficiencies in collaboration, continuity, and user interaction.

Innovation Solution

A media universe system that utilizes a network-based digital asset repository and asset tracking database, allowing developers to collaborate, manage, and share digital assets, while enabling clients to interactively create, customize, and integrate assets into media content dynamically.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If a centralized media universe system is implemented to manage digital assets across multiple platforms, then collaboration efficiency and continuity are improved, but system complexity and infrastructure requirements increase

Engineering Contradiction:
Improvecollaboration efficiencyVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent merges multiple digital asset management systems into a single centralized media universe system that serves multiple platforms and creators. This consolidation improves collaboration efficiency by providing a unified repository where all assets are managed centrally, eliminating the need for separate management systems and improving accessibility across platforms.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The media universe system is designed as a universal platform that serves multiple functions: storing digital assets, tracking their usage across different media platforms, enabling collaboration among creators, and maintaining continuity of fictional worlds. This multi-functionality improves productivity by consolidating what would otherwise require multiple separate systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If interactive content is generated dynamically based on client interactions, then user engagement and personalization are improved, but processing requirements and response time increase

Engineering Contradiction:
Improvecontent personalizationVSAvoidresponse time
Core Design Contradiction:
Adaptability or versatilityVSSpeed

Solution Approach 1:

The system performs preliminary actions by pre-processing and structuring digital asset metadata during asset ingestion, organizing information about fictional worlds, characters, and objects in advance. This preparation enables rapid retrieval and dynamic assembly of personalized content when clients interact with the system, improving response time while maintaining high adaptability.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces an intermediary layer between client interactions and the digital asset repository. This intermediary processes client inputs, queries the structured metadata, and assembles personalized content dynamically. This mediator approach balances adaptability and response time by handling complex processing tasks efficiently without directly blocking client interactions.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Reliability

If comprehensive metadata is tracked for all digital assets across media platforms, then continuity and canonical consistency are improved, but data management complexity and storage requirements increase

Engineering Contradiction:
Improvecanonical consistencyVSAvoiddata management complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent segments metadata into hierarchical categories corresponding to different levels of the fictional world structure: worlds, characters, objects, and their relationships. This segmentation organizes comprehensive data into manageable segments that can be tracked independently, reducing data management complexity while maintaining complete canonical consistency across all media platforms.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system creates and maintains copies of digital asset metadata across distributed platforms while keeping the master copy in the centralized repository. This copying approach ensures canonical consistency is maintained across all platforms without requiring complex real-time synchronization, as each platform has access to consistent metadata copies that can be updated centrally and propagated.

Inventive Principle:
Principle #26Copying

4Adaptability or versatility

If multiple creators collaborate on the same media universe, then content diversity and creativity are improved, but coordination overhead and conflict resolution requirements increase

Engineering Contradiction:
Improvecontent diversityVSAvoidcoordination complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a feedback mechanism that automatically notifies creators when their digital assets are used in other media platforms or when conflicts arise. This feedback system enables creators to coordinate their work efficiently by providing real-time information about asset usage and potential conflicts, reducing coordination overhead while allowing multiple creators to contribute diverse content to the same media universe.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10970843B1Generating interactive content using a media universe database
Publication Date: 2021.04.06 AMAZON TECH INC
  • US10970843B1 patent drawing
  • US10970843B1 patent drawing
  • US10970843B1 patent drawing

AI summary

A media universe database is configured to store a plurality of elements of media universe content related to a media universe. An analysis of a digital video is performed. Based at least in part on the analysis, a correspondence is determined between one or more objects in the digital video and respective elements of the media universe content. An interactive digital video is generated based on the digital video. The interactive digital video comprises a plurality of video frames including one or more interactive video frames. The one or more interactive video frames comprise one or more interactive objects corresponding to the elements of media universe content.