Playback Adjustment Graph for Digital Media Volume Consistency

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Solution Overview

Problem

Users experience abrupt changes in volume levels when transitioning between digital media items, leading to an inconsistent viewing experience due to differing inherent signal levels, causing frustration and the need for manual volume adjustments.

Innovation Solution

A computer-implemented method that analyzes user volume adjustments across multiple media items to form a graph and determine a spanning tree, allowing for automatic playback adjustments to equalize the effective volume level, ensuring a consistent listening or viewing experience by applying calculated adjustment amounts during transitions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If users play back multiple digital media items with different inherent signal levels consecutively, then the user can access diverse content, but the effective volume level changes drastically causing inconsistent viewing experience

Engineering Contradiction:
Improvecontent diversityVSAvoidvolume consistency
Core Design Contradiction:
Adaptability or versatilityVSStability of the object's composition

Solution Approach 1:

The system performs preliminary analysis of media item signal levels before playback and pre-calculates the adjustment amounts needed. When a user transitions between media items, the system automatically applies the pre-computed volume adjustments, eliminating the need for manual intervention and maintaining consistent effective volume levels across diverse content.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If the system automatically adjusts volume levels to maintain consistency, then the viewing experience is enhanced, but the system complexity increases due to graph formation and spanning tree calculations

Engineering Contradiction:
Improveviewing experienceVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent introduces an intermediary processing layer that includes a graph formation module and a spanning tree calculation module. This intermediary structure mediates between the diverse media items and the playback system, automatically computing adjustment amounts through graph-theoretic methods. While this adds computational complexity, it enables seamless automatic volume adjustment that enhances user experience without requiring manual intervention.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Device complexity

If manual volume adjustment is required for each media item transition, then the system remains simple, but user frustration increases and productivity decreases

Engineering Contradiction:
Improvesystem simplicityVSAvoiduser efficiency
Core Design Contradiction:
Device complexityVSProductivity

Solution Approach 1:

The system implements self-service by automatically detecting media item transitions, analyzing signal level differences, and adjusting volume levels without user intervention. The patent creates a self-regulating playback system that monitors its own state and makes necessary adjustments autonomously, thereby eliminating user frustration and improving viewing efficiency while maintaining reasonable system complexity through algorithmic automation.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS9973814B1Playback adjustments for digital media items
Publication Date: 2018.05.15 GOOGLE LLC
  • US9973814B1 patent drawing
  • US9973814B1 patent drawing
  • US9973814B1 patent drawing

AI summary

An adjustment module analyzes user adjustments in a playback attribute (e.g., volume) of a media item (e.g., a video) that occur when the user transitions from one media item to another. By analyzing these adjustments, the adjustment module determines an adjustment amount to apply to the playback attribute of a media item to cause the media item to appear equivalent to users with respect to the playback attribute when compared with the media item that was previously played.