Media Data Representation in Virtual Reality via Spatial Coordinates
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Solution Overview
Problem
Current technologies fail to provide an immersive and informative representation of media data in virtual reality spaces, lacking the ability to effectively integrate location, motion, and time information to create a realistic and interactive user experience.
Innovation Solution
A device and method that receive metadata based on spatial coordinates to determine a representation of media data in a virtual reality space, allowing for location, motion, and time-dependent media representation, enabling intuitive user interaction and social network analysis.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If media data is represented in traditional 2D interfaces, then the interface is simple and easy to implement, but the user experience lacks immersion and realism
Solution Approach 1:
The patent transitions from traditional 2D media representation to 3D virtual reality space representation. Media data is mapped to spatial coordinates (x, y, z) in a VR environment, creating an immersive three-dimensional experience that preserves temporal information through the fourth dimension. This dimensional transformation resolves the contradiction by providing realistic immersive representation while using systematic coordinate mapping to manage the complexity.
2Loss of information
If spatial and temporal metadata are integrated into media representation, then the information completeness is improved, but the data processing complexity increases
Solution Approach 1:
The patent segments media data into discrete spatial-temporal units represented by metadata sets. Each metadata set contains specific spatial coordinates (x, y, z) and temporal information, allowing the system to process and represent media data in manageable segments. This segmentation approach preserves complete spatial and temporal information while reducing processing complexity by handling data in structured, modular units rather than as a continuous stream.
3Measurement precision
If media data is mapped to multiple spatial locations in VR space, then the spatial accuracy is improved, but the computational requirements increase
Solution Approach 1:
The patent applies local quality by mapping media data to specific spatial locations in VR space based on the characteristics of each media segment. Different portions of media data are represented at different spatial coordinates (x, y, z) according to their content and context. This approach achieves high spatial precision for each local segment while optimizing computational energy by only processing and rendering the specific spatial regions where media data is present, rather than uniformly processing the entire VR space.
Data Source
AI summary
A media data preparation device adapted to receive media data, including at least one processor, and at least one non-transitory memory having computer program code stored thereon for execution by the at least one processor, the computer program code including instructions to receive a set of metadata that is based on at least one spatial coordinate, where the set of metadata is associated with the media data, and determine a representation of the media data in a virtual reality space based on the set of metadata


