Mediated Reality View Switching for Immersion Without Distraction

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Solution Overview

Problem

In first-person perspective mediated reality, the immersive experience can be distracting or interfere with the user's interaction due to the reliance on the user's point of view determining the entire field of view, which may not be suitable for all situations.

Innovation Solution

The apparatus transitions between a first-person perspective mediated reality state and a spatially consolidated state, where the user's point of view determines the content in a larger area, and user gestures control the transition to a smaller area locked to the user's wrist, allowing the point of view to be independent of the user's gaze, enabling interaction and reducing distraction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If first-person perspective mediated reality is used to provide immersive experience, then user engagement is improved, but user distraction and interference increase

Engineering Contradiction:
Improveuser engagementVSAvoiduser distraction
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The system dynamically switches between two rendering modes: first-person perspective mode for immersive engagement and spatially consolidated mode for reduced distraction. The rendering device adapts its behavior based on user state, transitioning between full immersion and consolidated viewing as needed to balance engagement with distraction reduction.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The field of view is segmented into different areas with different rendering characteristics. In spatially consolidated mode, the content is rendered in a smaller, consolidated area rather than distributed across the entire field of view, allowing users to maintain awareness of surrounding environment while accessing mediated reality content.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If point of view determines content distribution across large field of view area, then immersion is improved, but content accessibility and manageability deteriorate

Engineering Contradiction:
ImproveimmersionVSAvoidcontent accessibility
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system dynamically adjusts the rendering area size and content distribution based on operational context. When users need better content accessibility, the system transitions to spatially consolidated mode with a smaller rendering area, making content more manageable while maintaining immersion when appropriate.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

Different areas of the field of view have different rendering qualities. In spatially consolidated mode, content is concentrated in a specific local area with enhanced rendering quality for that region, while other areas remain less prominent, improving content manageability without sacrificing overall immersion.

Inventive Principle:
Principle #3Local quality

Data Source

PatentEP4085313B1Mediated reality
Publication Date: 2025.11.19 NOKIA TECHNOLOGIES OY
  • EP4085313B1 patent drawingFigure 1A~4
  • EP4085313B1 patent drawingFigure 5~6B
  • EP4085313B1 patent drawingFigure 7A~7B

AI summary

An apparatus comprising means for: in a first-person perspective mediated reality state, rendering mediated reality content as content distributed across a first area of a user's field of view, wherein a point of view of a user determines a point of view within a three-dimensional virtual space and determines at least part of the content distributed across the first area of a user's field of view as a virtual scene; responding to at least one user gesture to enter a spatially consolidated state; and in the spatially consolidated state, rendering the mediated reality content as content distributed across a second area of a user's field of view, wherein the second area is smaller than the first area and the point of view of the user does not determine the content distributed across the second area of a user's field of view.