Meeting Server Selective Object Transmission

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Solution Overview

Problem

In collaborative electronic meetings, participants using devices with limited display and processing capabilities, such as mobile phones and PDAs, cannot fully engage with the meeting content due to the static and standardized design of meeting interfaces, which are optimized for desktop computers, leading to incomplete participation in data collaboration.

Innovation Solution

A system and method where a meeting server manages participant connections, assessing device capabilities to selectively transmit only necessary meeting objects, allowing users to customize their experience by requesting specific data streams and objects, enabling participation in voice and data collaboration even on limited devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a static meeting interface designed for desktop computers is used, then the meeting content can be displayed completely, but users with limited devices cannot access the meeting content effectively

Engineering Contradiction:
Improvedevice compatibilityVSAvoidmeeting content accessibility
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The meeting interface is segmented into multiple independent meeting objects (video feed, slide presentation, chat window, participant list, etc.) that can be selectively transmitted to different participants. Instead of sending the entire static interface, the server divides content into discrete objects that can be individually adapted to device capabilities.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The meeting interface transitions from a static desktop-oriented design to a dynamic adaptive system. The server dynamically determines which meeting objects to transmit based on real-time assessment of participant device capabilities, network conditions, and user preferences, allowing the interface to adapt continuously to different devices.

Inventive Principle:
Principle #15Dynamics

2Loss of information

If all meeting objects are transmitted to every participant, then complete information is provided, but network bandwidth and device resources are wasted

Engineering Contradiction:
Improveinformation completenessVSAvoidnetwork bandwidth consumption
Core Design Contradiction:
Loss of informationVSLoss of energy

Solution Approach 1:

The server extracts and transmits only the specific meeting objects that each participant needs, rather than sending all meeting objects to all participants. For example, a participant joining via mobile phone may receive only audio and simplified text chat, while a desktop participant receives the full suite of meeting objects including video, slides, and chat.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

Different participants receive different quality and completeness levels of meeting content based on their specific device capabilities and needs. Each participant's view is locally optimized - a participant with a large screen and high-bandwidth connection receives high-definition video and complete slide decks, while a participant on a mobile device receives lower-resolution audio and text only.

Inventive Principle:
Principle #3Local quality

3Manufacturing precision

If the meeting interface is optimized for desktop displays, then the visual presentation is high quality, but it does not fit on mobile device displays

Engineering Contradiction:
Improvedisplay qualityVSAvoiddisplay compatibility
Core Design Contradiction:
Manufacturing precisionVSAdaptability or versatility

Solution Approach 1:

The meeting system becomes universal by supporting multiple device types simultaneously. The same meeting can be accessed on desktops, laptops, tablets, and mobile phones, with each device receiving an optimized version of the meeting content appropriate to its display capabilities and input methods.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system changes display parameters dynamically based on the participant's device. Meeting objects are transmitted with appropriate resolution, size, and formatting parameters adjusted for the target device - high-resolution images for desktops, compressed low-resolution versions for mobile devices, with font sizes and layout parameters adjusted accordingly.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10225292B2Selectively porting meeting objects
Publication Date: 2019.03.05 ADOBE INC
  • US10225292B2 patent drawing
  • US10225292B2 patent drawing
  • US10225292B2 patent drawing

AI summary

Customizing an electronic meeting broadcast is described in which the meeting canvas is customized to the capabilities of the device of the participating user. The meeting server manages the electronic meeting including each of the participants' connections into the electronic collaboration space. As a part of the connection mechanism, the meeting server or a proxy/gateway connected to the meeting server has information on the capabilities of individual devices accessing the electronic meeting. Based on these capabilities and/or selections made by the meeting participant, the meeting server or proxy/gateway connected to the meeting server selectively identifies zero or more meeting objects from a collection of meeting objects supporting the meeting canvas of an electronic meeting and transmits only those meeting objects to the participant's device.