Memento Dispenser Simulating Slot Machine Engagement

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Solution Overview

Problem

Current memento dispensing devices lack the ability to attract and engage patrons for an extended period, failing to effectively promote products or services while allowing for the sale of commemorative items, especially in jurisdictions where gaming devices are prohibited.

Innovation Solution

A memento dispensing device that simulates a slot machine experience, using lights, sounds, and video displays to attract customers and promote products or services, while allowing the exchange of currency for commemorative tokens or items without offering a game of chance, thus being compliant with legal restrictions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Duration of action of moving object

If a memento dispensing device incorporates simulated gaming features with lights, sounds, and video displays to attract patrons, then customer attraction and engagement time are improved, but device complexity increases

Engineering Contradiction:
Improvecustomer engagement timeVSAvoiddevice complexity
Core Design Contradiction:
Duration of action of moving objectVSDevice complexity

Solution Approach 1:

The patent combines multiple functions into a single device: memento dispensing, simulated gaming entertainment, video display, audio output, and advertising capabilities. This merging allows the device to attract customers for extended periods through interactive entertainment while consolidating complexity into one integrated system rather than multiple separate devices.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The device serves multiple purposes simultaneously: it dispenses mementos, provides simulated gaming entertainment, displays advertisements, and plays audio-visual content. This multi-functionality justifies the increased complexity by delivering diverse value to customers within a single apparatus, extending engagement time through varied interactive experiences.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Loss of information

If a memento dispensing device uses simulated gaming features to promote products or services, then advertising effectiveness is improved, but device complexity increases

Engineering Contradiction:
Improveadvertising effectivenessVSAvoiddevice complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent adds temporal and sensory dimensions to advertising by incorporating video displays, audio output, and interactive simulated gaming elements. This transforms static advertising into dynamic, multi-sensory experiences that capture customer attention more effectively, justifying the increased complexity through enhanced promotional capability.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Productivity

If a memento dispensing device provides interactive entertainment features, then customer attraction is improved, but manufacturing cost increases

Engineering Contradiction:
Improvesales volumeVSAvoidmanufacturing cost
Core Design Contradiction:
ProductivityVSEase of manufacture

Solution Approach 1:

The patent replaces complex mechanical gaming mechanisms with simulated gaming features using video displays and electronic controls. This substitution reduces manufacturing costs compared to building actual mechanical gaming devices while still providing interactive entertainment that attracts customers and increases sales volume.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS9135771B2Memento dispensing device with simulated gaming features
Publication Date: 2015.09.15 ANDERSON KENT STEVEN
  • US9135771B2 patent drawing
  • US9135771B2 patent drawing
  • US9135771B2 patent drawing

AI summary

A memento dispensing device for dispensing mementos in the form of tokens, medallions, souvenirs, and other articles or objects having commemorative value through the simulated operation of a gaming device commonly referred to and known in the art as a slot machine. Instructive steps set forth in a computer program, as executed and controlled by a main microcontroller, serve to direct and command the memento dispensing device to dispense at least one memento to the consumer or operator upon the consummation of a spin cycle for a set of mechanical reel wheels or simulated reel wheels on a video display. The main microcontroller, operating under the direction of the computer program, further directs the timed playback of video and audio stored on recognizable formats and activates lights at select moments during operation and after every instance the memento is dispensed from the memento dispensing device.