Memorization Poker Apparatus Using Segmented Card Decks

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Solution Overview

Problem

Wagering games that require skill are challenging for average players to master, leading to a need for a game that combines skill with ease of winning, economic viability, and predictability, while existing games of luck or chance lack these elements.

Innovation Solution

The introduction of a memorization element in wagering games, such as poker, blackjack, and slot machines, where each card or symbol has a visible and hidden combination, allowing players to exchange or add hidden values and suits, increasing skill levels and player engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If skill games are made more difficult to combat mastering by high-level players, then the game becomes more economically viable and controllable, but the average player cannot experience sufficient success and enjoyment

Engineering Contradiction:
Improveeconomic viability and payout controlVSAvoidplayer enjoyment and success rate
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent segments the card deck into multiple decks (first deck with visible cards, second deck with hidden cards) that are separately managed and combined during gameplay. This segmentation allows independent control of each deck's composition while creating a unified game experience that balances skill and chance, resolving the contradiction between economic control and player enjoyment.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent adds a temporal dimension to the game by introducing hidden cards that are revealed at specific moments during play. This dimensional addition creates layers of strategy (when to request hidden cards, what to bet on) while maintaining predictable payout structures, thereby balancing difficulty and enjoyment.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If the game requires high skill levels and extensive practice to master, then the game becomes more engaging and interactive, but the game becomes too difficult for average players to experience sufficient success

Engineering Contradiction:
Improvegame engagement and interactivityVSAvoidaccessibility to average players
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent provides preliminary information to players by dealing visible cards first, allowing players to assess their hand before committing to bets or strategic decisions. This preliminary action reduces the skill barrier while maintaining engagement, as players can make informed decisions without needing extensive expertise.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The hidden cards act as an intermediary element that bridges the gap between pure luck and pure skill. Players interact with the visible cards using strategy, while the hidden cards introduce an element of chance that ensures average players can succeed, creating a balanced experience.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If games are designed as pure luck games like slot machines, then they are easy to play with no required skills, but they lack interactivity and player engagement

Engineering Contradiction:
Improveease of play and accessibilityVSAvoidinteractivity and engagement
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent creates a hybrid game that serves multiple functions: it retains the simplicity of luck-based games while incorporating strategic elements of skill-based games. The dual-deck system allows the game to function as both a chance-based entertainment option and a strategy-driven challenge, appealing to diverse player preferences.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The game dynamics shift throughout play as visible cards are revealed, hidden cards are requested, and hands are evaluated. This dynamic structure maintains player engagement through changing possibilities while preserving the accessibility of luck-based gaming, resolving the contradiction between ease of play and interactivity.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS8062119B2Apparatus and method for memorization poker
Publication Date: 2011.11.22 INTERNATIONAL GAME TECHNOLOGY INC
  • US8062119B2 patent drawing
  • US8062119B2 patent drawing
  • US8062119B2 patent drawing

AI summary

New apparatuses and methods for introducing varying levels of skill into wagering games that have historically been games of luck or strategy are provided. A card value and suit is invisible or hidden to a player initially and associated with a value and suit dealt to the player. The game enables the player to elect to display the associated value and suit. If the player exercises the option, the associated value and suit is displayed and a poker or blackjack evaluation is made based on the displayed associated value and suit. In various embodiments, the same associations are maintained for a single hand or play, multiple hands or plays or on a long term fixed basis. Associated symbols are also implemented with the game of slot.