MEMS Laser Scanner Waveguide for Immersive 3D Light Field

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Solution Overview

Problem

Current systems for presenting virtual content in interactive spaces, such as augmented and virtual reality environments, face challenges in creating immersive and coherent three-dimensional digital imagery that effectively integrates with real-world sensory cues, leading to limitations in user perception and interaction.

Innovation Solution

The system employs a combination of physical processors, sensors, light sources, and optical elements, including MEMS RGB laser scanners and waveguides, to generate and project virtual content that is perceived as part of the real-world environment, utilizing depth-sensitive modules of the human brain to create a convincing three-dimensional light field, allowing for interactive manipulation of virtual objects and tools within a headset.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If virtual content is presented in interactive spaces using conventional display methods, then device complexity is reduced, but immersion and coherence of three-dimensional digital imagery deteriorate

Engineering Contradiction:
Improveimmersion and coherence of virtual contentVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent combines multiple components (light sources, optical elements, depth-sensitive sensors, and processing units) into an integrated augmented reality system. This merging enables the coherent presentation of three-dimensional virtual content by synchronizing light field generation with depth perception, resolving the contradiction between system complexity and immersion quality.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces optical elements and light sources as intermediaries between the digital content and the user's perception. These intermediaries transform two-dimensional digital imagery into three-dimensional light fields that interact with the user's depth-sensitive vision, thereby improving immersion without requiring direct neural interface complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If depth-sensitive modules are utilized to create three-dimensional light field, then realism of virtual content is improved, but ease of operation deteriorates

Engineering Contradiction:
Improverealism of virtual contentVSAvoiduser interaction complexity
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system automatically adjusts the light field presentation based on the user's depth-sensitive perception without requiring manual calibration. The depth-sensitive modules continuously track user focus and adjust the three-dimensional imagery accordingly, making the realism enhancement transparent and easy to operate.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent dynamically changes optical parameters (light intensity, focal depth, convergence points) based on user interaction state. This allows the system to maintain high realism while adapting to different operational contexts, thereby preserving ease of operation through automatic parameter optimization.

Inventive Principle:
Principle #35Parameter changes

3Reliability

If virtual content integrates with real-world sensory cues, then user perception is improved, but manufacturing precision requirements increase

Engineering Contradiction:
Improveuser perception accuracyVSAvoidalignment precision of optical components
Core Design Contradiction:
ReliabilityVSManufacturing precision

Solution Approach 1:

The patent incorporates preliminary calibration procedures that pre-align optical elements and light sources during manufacturing and setup. This preliminary action establishes the precise geometric relationships needed for sensory cue integration, reducing the burden on operational precision and making the system more manufacturable.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system uses dynamic adjustment mechanisms that allow optical components to adapt their positions and orientations during operation. This dynamic capability compensates for manufacturing tolerances and maintains precise alignment for sensory integration without requiring extremely tight manufacturing specifications.

Inventive Principle:
Principle #15Dynamics

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This approach enables users to seamlessly interact with and perceive virtual content in an immersive manner, enhancing the realism and functionality of virtual objects and tools within the interactive space, improving user engagement and interaction.

Implementation Method 1

The system employs a combination of physical processors, sensors, light sources, and optical elements, including MEMS RGB laser scanners

Methodology Applied
Scientific EffectLaser: Laser

Implementation Method 2

The system employs a combination of physical processors, sensors, light sources, and optical elements, including MEMS RGB laser scanners and waveguides

Methodology Applied
Scientific EffectWaveguide: Waveguide (optics)

Data Source

PatentUS11380067B2System and method for presenting virtual content in an interactive space
Publication Date: 2022.07.05 CAMPFIRE 3D INC
  • US11380067B2 patent drawing
  • US11380067B2 patent drawing
  • US11380067B2 patent drawing

AI summary

A system configured to present virtual content in an interactive space may comprise one or more of a light source, an optical element, one or more physical processors, non-transitory electronic storage, and/or other components.