Video Generation Using Mesh and Texture Data for Viewpoint Interaction
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Solution Overview
Problem
Pre-generated video content limits user interaction and immersion, as viewers cannot easily change viewpoints or explore virtual environments, unlike interactive experiences that respond to their location and orientation.
Innovation Solution
Encoding video frames with mesh and texture data instead of fully-rendered images, allowing users to change viewpoints by transmitting data that describes the scene from different angles, enabling exploration and interaction within pre-generated content.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If pre-generated video content is used, then production efficiency is improved, but user interaction capability deteriorates
Solution Approach 1:
The video content is segmented into two distinct data types: mesh data representing the three-dimensional scene structure and texture data representing visual appearance. This segmentation allows the scene to be stored in a structured format that enables later viewpoint changes without regenerating the entire video, thus maintaining production efficiency while enabling interaction.
Solution Approach 2:
The patent transitions from storing only two-dimensional rendered video frames to storing three-dimensional mesh data with associated texture data. This dimensional upgrade allows users to navigate and view the scene from multiple angles and viewpoints after production, solving the contradiction between efficient pre-generation and post-production interaction flexibility.
2Manufacturing precision
If fully-rendered video frames are transmitted, then rendering quality is improved, but data transmission efficiency deteriorates
Solution Approach 1:
The patent extracts only the essential geometric and visual information needed to reconstruct scenes from different viewpoints, rather than transmitting complete rendered video frames. By separating mesh data (geometric structure) from texture data (visual appearance), the system transmits compact representations that can be rendered on-demand for various viewpoints, achieving both quality and efficiency.
3Adaptability or versatility
If interactive viewpoint changes are enabled, then user immersion is improved, but computational complexity deteriorates
Solution Approach 1:
The patent performs the computationally intensive scene construction work in advance during content production, creating mesh and texture data representations. This preliminary action stores the scene in a format that requires minimal computation during playback, allowing interactive viewpoint changes to be achieved by simply re-rendering from stored data rather than generating new content in real-time.
Data Source
AI summary
A display system for displaying video content, the display unit including a display controller operable to control the display of at least a region of the video content and a visual acuity identification unit operable to identify at least regions of high visual acuity and low visual acuity of a viewer at display positions corresponding to particular regions of the video content, where the display controller is operable to control the display of video content such that regions of high visual acuity are displayed differently to regions of low visual acuity.


