Message Broker for Real-Time Rendering Configuration Updates

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Solution Overview

Problem

Changing high-level configurations in complex computer-generated reality environments, such as transitioning from a sunny day to a stormy night, is difficult due to the lack of defined consistency and relationships between disparate parts like particle systems, lighting, and physics simulations, requiring coordinated updates from multiple developers.

Innovation Solution

Implementing a system with configuration listeners and broadcasters that send messages indicating high-level configuration changes, allowing multiple objects to define user-friendly abstractions and update configurations across the environment without needing to know about other objects, enabling single-user implementation of high-level changes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If multiple developers manually coordinate updates across disparate objects (particle systems, lighting, physics simulations), then consistency between objects can be achieved, but the complexity and time required for implementation increases significantly

Engineering Contradiction:
Improveconsistency between objectsVSAvoidimplementation complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent introduces a message broker as an intermediary component that receives high-level configuration change messages and automatically distributes them to all relevant objects (particle systems, lighting, physics simulations). This mediator eliminates the need for direct coordination between multiple developers, as the message broker handles the distribution and consistency enforcement automatically, thereby reducing implementation complexity while maintaining reliability

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The message broker is designed as a universal system that can handle configuration changes across multiple different object types simultaneously. A single message can trigger coordinated updates across particle systems, lighting, and physics simulations all at once, rather than requiring separate update mechanisms for each object type. This multi-functionality reduces the overall complexity of implementing consistent changes across the virtual environment

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If high-level configuration changes are implemented manually across multiple objects, then detailed control over each object can be maintained, but the time required for updates increases

Engineering Contradiction:
Improveease of configuration changeVSAvoidupdate time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent segments the configuration update process into two distinct layers: high-level configuration parameters (such as weather conditions, time of day, environmental settings) and low-level object-specific parameters. The message broker handles the high-level segment by distributing configuration change messages to all relevant objects simultaneously. This segmentation allows developers to work with abstract high-level concepts rather than manually adjusting each individual object parameter, dramatically reducing update time while maintaining the ability to control detailed object properties when needed

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary action by pre-establishing the message broker infrastructure and configuring which objects should receive which types of configuration messages in advance. This preliminary setup includes defining the relationships between high-level configuration parameters and the objects they affect. Once this preliminary configuration is in place, any subsequent high-level configuration changes are automatically and instantly propagated to all relevant objects without requiring manual intervention, thus eliminating update delays

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12118646B1Transitional effects in real-time rendering applications
Publication Date: 2024.10.15 APPLE INC
  • US12118646B1 patent drawing
  • US12118646B1 patent drawing
  • US12118646B1 patent drawing

AI summary

Systems and methods for transitional effects in real-time rendering applications are described. Some implementations may include rendering a computer-generated reality environment in a first state using an application that includes multiple processes associated with respective objects of the computer-generated reality environment; generating a message that indicates a change in the computer-generated reality environment; sending the message to two or more of the multiple processes associated with respective objects of the computer-generated reality environment; responsive to the message, updating configurations of objects of the computer-generated reality environment to change the computer-generated reality environment from the first state to a second state; and rendering the computer-generated reality environment in the second state using the application.