Message Object Selection for Real-Time Chat Input Reduction

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Solution Overview

Problem

Existing message input systems require significant time and labor for users to input messages, particularly in real-time communication scenarios like gaming, where quick and efficient message transmission is crucial.

Innovation Solution

A message display terminal and server system that allows users to select and divert existing message objects, eliminating the need for manual input by generating and transmitting message data based on selected messages, with the server identifying the message source and updating displays accordingly.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of time

If users manually input messages in real-time communication, then message content can be customized and expressed accurately, but significant time and labor are required for message input

Engineering Contradiction:
Improvemessage input timeVSAvoidmessage input operation
Core Design Contradiction:
Loss of timeVSEase of operation

Solution Approach 1:

The system allows users to copy existing message objects from the chat history and reuse them as new messages. Instead of manually typing the same message repeatedly, users can select a previous message object and copy it to create a new message instance, dramatically reducing input time and effort while maintaining message accuracy

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system pre-generates message objects that can be stored and reused later. By preparing message templates or previously sent messages in advance, users have ready-to-use message objects available for quick deployment during real-time communication without needing to re-type or re-compose the entire message

Inventive Principle:
Principle #10Preliminary action

2Productivity

If users manually input messages, then message accuracy and intent expression are maintained, but the complexity of the input process increases

Engineering Contradiction:
Improvemessage transmission speedVSAvoidmessage input process
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system extracts the essential message content from previous communications and creates reusable message objects. By separating the message content creation from the message sending act, users can quickly deploy pre-formed message objects without going through the complex process of composing new messages each time

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The message object serves multiple functions: it can be copied, pasted, modified, and resent. This multi-functional design allows the same message object to be reused across different contexts and users, increasing productivity while the system handles the complexity of message management automatically

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If the system automatically generates messages based on selection, then time and labor for input are reduced, but the ability to customize and control message content decreases

Engineering Contradiction:
Improvemessage input operationVSAvoidmessage customization
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The message object is designed to be dynamic and modifiable. After copying a message object, users can edit and customize the content before sending, allowing the message to adapt to current communication needs while still benefiting from the reduced input effort of reusing an existing template or previous message

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The message system segments messages into reusable objects that can be independently selected, copied, and modified. This segmentation allows users to take specific message components or entire messages and adapt them to new contexts, maintaining customization capability while reducing overall input effort

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS10845936B2Message display terminal, message transmission server, and information storage medium
Publication Date: 2020.11.24 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US10845936B2 patent drawing
  • US10845936B2 patent drawing
  • US10845936B2 patent drawing

AI summary

A message display terminal comprising at least one processor configured to: display a message object representing a message input by each of a plurality of users in a display mode that enables a user having input the message to be identified; receive a selection operation for selecting the message object; obtain message data, which is generated in response to the selection operation, relating to a second message which is determined based on a first message represented by a first message object which is the selected message object; and display a second message object representing the second message in a display mode that enables a user having conducted the selection operation to be identified as a user having input the second message based on the obtained message data.