Message Object Selection for Real-Time Chat Input Reduction
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Solution Overview
Problem
Existing message input systems require significant time and labor for users to input messages, particularly in real-time communication scenarios like gaming, where quick and efficient message transmission is crucial.
Innovation Solution
A message display terminal and server system that allows users to select and divert existing message objects, eliminating the need for manual input by generating and transmitting message data based on selected messages, with the server identifying the message source and updating displays accordingly.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of time
If users manually input messages in real-time communication, then message content can be customized and expressed accurately, but significant time and labor are required for message input
Solution Approach 1:
The system allows users to copy existing message objects from the chat history and reuse them as new messages. Instead of manually typing the same message repeatedly, users can select a previous message object and copy it to create a new message instance, dramatically reducing input time and effort while maintaining message accuracy
Solution Approach 2:
The system pre-generates message objects that can be stored and reused later. By preparing message templates or previously sent messages in advance, users have ready-to-use message objects available for quick deployment during real-time communication without needing to re-type or re-compose the entire message
2Productivity
If users manually input messages, then message accuracy and intent expression are maintained, but the complexity of the input process increases
Solution Approach 1:
The system extracts the essential message content from previous communications and creates reusable message objects. By separating the message content creation from the message sending act, users can quickly deploy pre-formed message objects without going through the complex process of composing new messages each time
Solution Approach 2:
The message object serves multiple functions: it can be copied, pasted, modified, and resent. This multi-functional design allows the same message object to be reused across different contexts and users, increasing productivity while the system handles the complexity of message management automatically
3Ease of operation
If the system automatically generates messages based on selection, then time and labor for input are reduced, but the ability to customize and control message content decreases
Solution Approach 1:
The message object is designed to be dynamic and modifiable. After copying a message object, users can edit and customize the content before sending, allowing the message to adapt to current communication needs while still benefiting from the reduced input effort of reusing an existing template or previous message
Solution Approach 2:
The message system segments messages into reusable objects that can be independently selected, copied, and modified. This segmentation allows users to take specific message components or entire messages and adapt them to new contexts, maintaining customization capability while reducing overall input effort
Data Source
AI summary
A message display terminal comprising at least one processor configured to: display a message object representing a message input by each of a plurality of users in a display mode that enables a user having input the message to be identified; receive a selection operation for selecting the message object; obtain message data, which is generated in response to the selection operation, relating to a second message which is determined based on a first message represented by a first message object which is the selected message object; and display a second message object representing the second message in a display mode that enables a user having conducted the selection operation to be identified as a user having input the second message based on the obtained message data.


