Messaging Interface Prediction Model for Action Reminders

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Solution Overview

Problem

Conventional messaging systems require users to manually search and interact with messages, leading to inefficiencies and increased resource usage, as intended actions may be forgotten or delayed due to message prioritization and resource allocation.

Innovation Solution

A method that tracks interactions and attributes of messages to generate an expected action model, predicting user actions by a time threshold and using a reminder data structure to control the graphical user interface, ensuring intended actions are performed with greater speed and accuracy.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If messages are manually searched and interacted with in conventional messaging systems, then users can access and act upon messages, but user efficiency decreases and resource usage increases due to manual effort and potential delays

Engineering Contradiction:
Improveuser efficiencyVSAvoidtime to access and act on messages
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by tracking user interactions with messages and predicting future messaging actions before the user actually needs to perform them. An expected action model is generated based on historical interaction data, and reminders are proactively displayed to nudge users toward completing intended actions, thereby resolving the contradiction by automating the anticipation and facilitation of user actions.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If message prioritization and resource allocation are implemented, then message management becomes more organized, but intended actions may still be forgotten or delayed

Engineering Contradiction:
Improvemessage management organizationVSAvoidcompletion of intended actions
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system implements feedback by continuously monitoring and tracking user interactions with messages, using this data to generate an expected action model that predicts future messaging actions. This feedback loop enables the system to adaptively adjust message prioritization and provide targeted reminders, thereby improving both the organization of message management and the reliability of completing intended actions by closing the loop between user behavior and system response.

Inventive Principle:
Principle #23Feedback

3Measurement precision

If an expected action model is generated based on tracked interactions and message attributes, then prediction accuracy improves, but system complexity increases

Engineering Contradiction:
Improveprediction accuracyVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system applies self-service by automatically tracking user interactions, generating message attributes, and constructing the expected action model without requiring manual configuration or intervention. The system serves itself by utilizing its own operational data to improve prediction accuracy, thereby achieving high measurement precision while minimizing the complexity burden on users or external systems.

Inventive Principle:
Principle #25Self-service

4Productivity

If reminders are proactively displayed to nudge users toward completing intended actions, then action completion speed increases, but user interface complexity increases

Engineering Contradiction:
Improveaction completion speedVSAvoiduser interface complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system applies local quality by providing targeted, context-specific reminders rather than generic notifications. Reminders are locally adapted to each user's predicted messaging actions based on their interaction history and message attributes, displaying only relevant nudges at appropriate moments. This approach increases action completion speed while minimizing interface complexity by avoiding unnecessary or overwhelming notifications.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS10958609B2Controlling a graphical user interface based upon a prediction of a messaging action of a messaging account
Publication Date: 2021.03.23 YAHOO ASSETS LLC
  • US10958609B2 patent drawing
  • US10958609B2 patent drawing
  • US10958609B2 patent drawing

AI summary

One or more computing devices, systems, and/or methods for controlling a graphical user interface based upon a predicted messaging action of a messaging account are provided. For example, a plurality of messages associated with the messaging account may be received. Interactions with the plurality of messages may be tracked to generate sets of message interactions. The plurality of messages may be analyzed to identify sets of attributes. An expected action model may be generated based upon the sets of message interactions and the sets of attributes. Performance of a messaging action by a time threshold may be predicted based upon the expected action model. In response to a determination that the messaging action has not been performed by the time threshold, a reminder data structure may be generated. A graphical user interface may be controlled using the reminder data structure.