Messaging Service for Out-of-Game Player Communication

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Solution Overview

Problem

Current multiplayer games lack the ability for active players to communicate with inactive players outside the game environment, requiring players to switch to external applications or expose personal contact information, which is a security concern, especially in team-based games where players are strangers.

Innovation Solution

A messaging service that enables out-of-band communications between active players within the game and inactive players via various messaging platforms, using an API to interface with in-game communications modules and messaging platforms, while obfuscating player identities to protect personal information.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If players use external applications to communicate outside the game, then communication capability is improved, but security and privacy are compromised due to exposure of personal contact information

Engineering Contradiction:
Improvecommunication capabilityVSAvoidsecurity risk
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The patent introduces a messaging service as an intermediary between the game system and external messaging platforms. This service layer allows players to communicate outside the game without exposing their personal contact information, as the messaging service acts as a mediator that masks real identities while enabling communication functionality.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If players switch to external applications for communication, then communication flexibility is improved, but operational complexity increases due to context switching

Engineering Contradiction:
Improvecommunication flexibilityVSAvoidoperational simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent combines multiple communication capabilities (in-game chat and external messaging) into a unified interface through the messaging service. Players can initiate external communication directly from the game without switching applications, as the messaging service integrates both communication modes into a single operational flow.

Inventive Principle:
Principle #5Merging (Combining)

3Adaptability or versatility

If the messaging service interfaces with multiple messaging platforms, then communication versatility is improved, but system complexity increases

Engineering Contradiction:
Improveplatform compatibilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The messaging service serves as an intermediary layer between the game system and multiple external messaging platforms. This single service point handles all platform-specific complexities, allowing the game to support multiple messaging platforms without increasing complexity within the game system itself.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS10786744B1Messaging service
Publication Date: 2020.09.29 AMAZON TECH INC
  • US10786744B1 patent drawing
  • US10786744B1 patent drawing
  • US10786744B1 patent drawing

AI summary

A system in which players participate as characters in a virtual game world via game clients executing on client devices and communicate via an in-game communications channel. A messaging service is provided that enables active players to communicate with non-players via messaging platform(s). A player may send a message to another person via an in-game communications channel; upon detecting that the person is not active in the game, the service maps the person's identity to one or more messaging platform endpoints, tags the source of the message with the sending player's in-game identity, and forwards the message to the person via the messaging platform(s). The person may respond to the message via the messaging platform(s). The identities of the active player may be obfuscated so that a player's personal contact information is not exposed.