Messaging Interface for Workout Content Sharing

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Solution Overview

Problem

Existing techniques for sharing and accessing workout content on electronic devices are cumbersome and inefficient, often requiring complex user interfaces that consume time and device energy, particularly in battery-operated devices.

Innovation Solution

The development of faster and more efficient methods and interfaces for sharing and accessing workout content, including displaying messaging user interfaces for asynchronous messaging sessions, receiving and selecting workout information, and initiating workout sessions based on user inputs, which reduces cognitive burden and conserves power.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If complex user interfaces with multiple key presses are used for sharing and accessing workout content, then the system can provide comprehensive functionality, but the time required and device energy consumption increase significantly

Engineering Contradiction:
ImprovefunctionalityVSAvoidtime required
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system pre-configures workout content and messaging interfaces before the user needs to access them. Workout routines are prepared in advance with associated messaging templates, allowing users to simply select pre-configured options rather than navigating through multiple configuration steps during actual use.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The messaging interface serves as an intermediary layer between the user and the workout content system. Instead of directly navigating complex workout menus, users interact through simplified messaging commands that translate into workout selections, reducing the perceived complexity and time required for interaction.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If complex user interfaces with multiple key presses are used for sharing and accessing workout content, then the system can provide comprehensive functionality, but the device energy consumption increases

Engineering Contradiction:
ImprovefunctionalityVSAvoiddevice energy consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The system pre-configures workout content and messaging interfaces before the user needs to access them. Workout routines are prepared in advance with associated messaging templates, allowing users to simply select pre-configured options rather than navigating through multiple configuration steps during actual use.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The messaging interface serves as an intermediary layer between the user and the workout content system. Instead of directly navigating complex workout menus, users interact through simplified messaging commands that translate into workout selections, reducing the perceived complexity and time required for interaction.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Reliability

If traditional workout content access methods are used, then users can access workout information, but the cognitive burden on users increases

Engineering Contradiction:
Improveaccess to workout informationVSAvoidcognitive burden
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The messaging interface serves as an intermediary layer between the user and the workout content system. Instead of directly navigating complex workout menus, users interact through simplified messaging commands that translate into workout selections, reducing the perceived complexity and time required for interaction.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system provides workout information and messaging templates that users can select and send automatically without requiring complex manual configuration. The system handles the complexity of workout delivery and communication automatically, allowing users to simply choose from pre-prepared options.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20240402881A1Methods and user interfaces for sharing and accessing workout content
Publication Date: 2024.12.05 APPLE INC
  • US20240402881A1 patent drawing
  • US20240402881A1 patent drawing
  • US20240402881A1 patent drawing

AI summary

The present disclosure generally relates to sharing and/or accessing workout content.