Metadata Encoding for Virtual World Data Transmission
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Solution Overview
Problem
Current technologies lack an effective method for transmitting information between virtual worlds, which is essential for interactive experiences in virtual environments, such as gaming and simulation applications.
Innovation Solution
A data transmission method that encodes information from one virtual world into metadata and transmits it to another virtual world using encoders and decoders, allowing for the exchange of virtual world objects and avatars between different virtual environments.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If information on virtual objects is transmitted between virtual worlds using existing methods, then data exchange can occur, but the complexity of handling different virtual world formats and structures increases significantly
Solution Approach 1:
The patent introduces metadata as an intermediary layer between different virtual world data formats. The encoder converts virtual object information into standardized metadata structures that can be universally interpreted across different virtual worlds, while the decoder translates this metadata back into the target virtual world's native format. This intermediary metadata system resolves format incompatibilities without requiring direct complex mappings between all possible virtual world structures.
Solution Approach 2:
The patent transforms virtual object information by changing its parameter representation into a standardized metadata format during encoding. This parameter transformation allows data to be adapted between different virtual world systems by modifying how information is structured and represented, enabling compatibility through parameter standardization rather than direct format conversion.
2Loss of information
If detailed information on virtual objects including attributes and behaviors is transmitted, then completeness of data exchange improves, but the amount of data to be transmitted and processed increases
Solution Approach 1:
The patent extracts only the essential attributes and characteristics of virtual objects into metadata structures, rather than transmitting complete detailed information. By selecting and encoding only the most important object properties, behaviors, and attributes needed for functional equivalence, the system maintains data completeness for operational purposes while significantly reducing the overall data volume that needs to be transmitted between virtual worlds.
3Ease of operation
If real-time interaction between virtual worlds is enabled, then user experience improves, but the transmission speed and processing time requirements increase
Solution Approach 1:
The patent performs preliminary encoding of virtual object information into standardized metadata formats before actual transmission occurs. This pre-processing step organizes data in an optimized structure that facilitates faster transmission and quicker decoding at the receiving end, enabling real-time interaction by reducing the processing time required during actual data exchange between virtual worlds.
Data Source
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AI summary
A data transmission apparatus and method are provided. Information exchange between virtual worlds is achieved by encoding information on a virtual world into metadata and transmitting the metadata to another virtual world. In particular, since the information on the virtual world is encoded into a binary format, high speed data transmission may be achieved.