Metamorphic Feature Display Hierarchy for Screen-Efficient Gaming
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing gaming systems struggle to efficiently display and manage a large number of metamorphic features without overcrowding the display screen, control award outcomes, and optimize processing resources, leading to inefficiencies and limitations in display variance.
Innovation Solution
Implementing sub-metamorphic features associated with metamorphic indicators, using dynamic selection and weighted probability tables to determine feature enhancements, and performing dual lookups to manage award outcomes, thereby enhancing display efficiency and processing speed.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple metamorphic features are displayed on the screen, then display variance and feature options are improved, but screen area is overcrowded and display efficiency deteriorates
Solution Approach 1:
The patent divides metamorphic features into two hierarchical levels: primary metamorphic features and sub-metamorphic features. Primary features are displayed as larger indicators in the secondary display area, while sub-features are displayed as smaller indicators within or adjacent to the primary feature indicators. This segmentation allows multiple features to be represented on the screen without uniform overcrowding, as sub-features utilize the space efficiently within the framework established by primary features.
Solution Approach 2:
The patent implements a nested display structure where sub-metamorphic indicators are positioned within or in visual association with primary metamorphic indicators. The sub-metamorphic indicators are displayed at a reduced size relative to the primary indicators, creating a nested visual hierarchy. This nesting approach allows the system to represent multiple levels of features without requiring proportional space for each, thereby maintaining display variance while managing screen real estate.
2Adaptability or versatility
If a large number of metamorphic features are managed, then feature options are improved, but processing resources are overwhelmed and processing speed deteriorates
Solution Approach 1:
The patent segments the management of metamorphic features into two distinct processing layers corresponding to the visual hierarchy. The system maintains a data structure that separates primary metamorphic features from sub-metamorphic features, allowing the processing system to handle each level differently. Primary features undergo full processing for award determination, while sub-features are processed only when their parent primary feature is triggered, reducing the overall processing burden.
Solution Approach 2:
The patent implements preliminary organization of feature data into hierarchical structures before processing. The system pre-establishes the relationships between primary and sub-metamorphic features in the data structure, so that when a primary feature is triggered, the relevant sub-features are already identified and ready for processing. This preliminary organization eliminates the need for the system to search through all features during award determination, thereby maintaining processing speed despite having many feature options.
3Adaptability or versatility
If metamorphic indicators and sub-metamorphic indicators are displayed, then display variance is improved, but display complexity increases and ease of operation deteriorates
Solution Approach 1:
The patent segments the display into distinct functional zones: a primary display area for the base game and a secondary display area for metamorphic features. Within the secondary display area, further segmentation occurs between primary metamorphic indicators and sub-metamorphic indicators. This segmentation creates a structured visual hierarchy that, while representing multiple feature levels, actually reduces perceived complexity by organizing information in a predictable, layered manner rather than presenting all features uniformly.
Solution Approach 2:
The patent applies different display qualities to different feature levels: primary metamorphic indicators are displayed at a larger size to indicate their primary status and higher importance, while sub-metamorphic indicators are displayed at a reduced size. This differentiation in local display quality helps players quickly understand the hierarchical structure and the relative importance of different features, thereby managing display complexity while maintaining rich feature options.
Data Source
AI summary
A gaming system includes a processor configured to cause display of a game outcome in a primary display area of at least one display, cause display of a metamorphic indicator in a secondary display area of the at least one display, and cause display of a plurality of sub-metamorphic indicators in visual association with the metamorphic indicator. The visual association links the plurality of sub-metamorphic indicators with the metamorphic indicator. Each sub-metamorphic indicator of the plurality of sub-metamorphic indicators has a reduced size relative to the metamorphic indicator, and identifies a respective feature enhancement awardable in response to a metamorphic trigger symbol occurring in the game outcome. In response to the metamorphic trigger symbol occurring in the game outcome, the processor determines whether to award a feature enhancement associated with at least one of the plurality of sub-metamorphic indicators.


