Metaverse Asset Acquisition Through Entity-Server Mediation
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Solution Overview
Problem
Existing technologies lack reliable and efficient solutions for users to obtain digital items in a virtual environment when their avatars do not possess sufficient assets.
Innovation Solution
A system is implemented that creates multiple asset pools and facilitates intelligent interactions by using a metaverse server and entity servers to determine and acquire supplement assets from these pools, enabling users to obtain digital items through smart contracts.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If the system requires users to possess sufficient assets to obtain digital items, then the transaction reliability is improved, but the accessibility and ease of operation deteriorates
Solution Approach 1:
The patent introduces an intermediary system consisting of a metaverse server and entity servers that mediate between users and digital items. When a user's avatar lacks sufficient assets, the metaverse server automatically queries entity servers to locate users with matching assets in asset pools, enabling indirect asset acquisition without direct peer-to-peer transactions. This intermediary mechanism maintains transaction reliability while significantly improving ease of operation.
Solution Approach 2:
The system implements self-service functionality where the metaverse server automatically handles the complex process of finding and coordinating asset transfers. Instead of requiring users to manually search for and negotiate asset exchanges, the system autonomously queries entity servers, matches users with compatible assets, and executes transfers through smart contracts, thereby maintaining reliability while simplifying user interaction.
2Ease of operation
If the system implements automatic asset acquisition through multiple entity servers, then the ease of operation is improved, but the device complexity increases
Solution Approach 1:
The patent segments the complex asset acquisition system into distinct functional components: user devices, metaverse servers, entity servers, and blockchain networks. Each component has a specific responsibility - user devices initiate requests, metaverse servers coordinate transactions, entity servers manage asset pools, and smart contracts handle executions. This segmentation improves ease of operation by distributing complexity across independent modules while maintaining overall system manageability.
3Reliability
If the system uses smart contracts for asset transfer, then the reliability of automated transactions is improved, but the complexity of implementing intelligent interactions increases
Solution Approach 1:
The patent replaces complex manual transaction coordination mechanisms with automated smart contracts deployed on blockchain networks. Instead of requiring continuous human intervention or complex centralized authorization systems, the system uses self-executing cryptographic contracts that automatically verify asset ownership, execute transfers, and manage permissions. This substitution improves automated transaction reliability while actually simplifying implementation by eliminating the need for complex manual coordination protocols.
Data Source
AI summary
A system for implementing intelligent interactions in a metaverse comprises a metaverse server in communication with an entity server. A metaverse server receives an interaction request for an interaction session from a first user avatar to obtain a digital item in a virtual environment. The metaverse server determines an item value of the digital item is greater than the first asset value, determines a supplement asset required for the first user to obtain the digital item, and sends an asset request with the supplement asset to an entity avatar. The entity server determines that the supplement asset in a first asset pool in a database. The entity server generates digital contracts to receive the supplement asset and send the supplement asset to the metaverse server. The metaverse server completes the interaction session with the first asset and the supplement asset to obtain the digital item for the first user avatar.


