Metaverse Object Authenticity Verification Server

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Solution Overview

Problem

In Metaverses, determining the authenticity of objects is challenging due to the ease of unauthorized copying, which affects brand image and security, while excessive restrictions on object generation and importation hinder user freedom.

Innovation Solution

A server system that stores object IDs with associated authenticity information, allowing clients to verify the genuineness of objects through an enquiry process, ensuring that only genuine objects with valid authenticity information are recognized as such, while allowing users to freely generate and import objects.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users are allowed to freely generate and import objects in Metaverse, then user freedom and creativity are improved, but the risk of unauthorized copying and fake objects increases

Engineering Contradiction:
Improveuser freedomVSAvoidobject authenticity
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system performs preliminary actions by storing authenticity information (object ID, creation timestamp, creator ID) in the server storage unit before objects are copied or imported. When verification is needed, the server compares the presented object's information against the stored authenticity data, enabling proactive prevention of fake objects rather than reactive detection.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The server acts as an intermediary between users and objects by maintaining a centralized storage unit that holds authenticity information. The verification process involves the server mediating the comparison between presented object data and stored authenticity data, providing a trusted third-party verification mechanism that doesn't restrict user freedom while ensuring object authenticity.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If strict verification systems are implemented to prevent fake objects, then object authenticity is improved, but system complexity and user restrictions increase

Engineering Contradiction:
Improveobject authenticityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The verification mechanism extracts only the essential authenticity information (object ID, creation timestamp, creator ID) from complete object data and stores it separately in the server's storage unit. This extraction approach simplifies the verification process by comparing only these key identifiers rather than analyzing entire object datasets, reducing system complexity while maintaining reliability.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system uses copying of essential identification data (object ID, timestamps, creator information) from original objects to create verification records in the storage unit. This copying mechanism allows efficient verification without requiring complex analysis of the actual object content, simplifying the system while ensuring authenticity through comparison of copied identification data.

Inventive Principle:
Principle #26Copying

3Reliability

If authenticity verification is performed for all objects, then brand image and security are protected, but processing time and system load increase

Engineering Contradiction:
Improvebrand protectionVSAvoidverification time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system implements partial verification by checking only essential authenticity information (object ID, creation timestamp, creator ID) against stored records rather than performing comprehensive analysis of all object attributes. This partial verification approach provides sufficient brand protection while minimizing processing time and system load.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

Authenticity information is stored in advance in the server's storage unit when objects are created or imported. This preliminary storage of verification data enables rapid comparison and verification processes later, reducing verification time while maintaining thorough brand protection through pre-prepared authenticity records.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11957984B2Methods and systems for determining the authenticity of modified objects in a virtual environment
Publication Date: 2024.04.16 ACTIVISION PUBLISHING INC
  • US11957984B2 patent drawing
  • US11957984B2 patent drawing
  • US11957984B2 patent drawing

AI summary

A server computer is connected to a plurality of client computers through a network, and controls objects in a Metaverse accessed by the client computers. The server computer includes a storage unit for storing an object ID specifying an object accessible in the Metaverse by the plurality of client computers and authenticity information associated with the object ID. The authenticity information indicates that the object is genuine. The server computer also includes a communication unit for communicating with each of the client computers. The server computer also includes an enquiry unit for causing the communication unit to transmit the authenticity information corresponding to the object ID to at least one of the plurality of client computers upon receipt of an enquiry request to enquire about the object ID of the object from one of the plurality of client computers.