Metaverse Avatar Behavior Optimization Controller

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Solution Overview

Problem

Existing Metaverse electronic devices directly translate real-world user behavioral traits and characteristics into virtual environments, leading to unconfident or anxious appearances, without the ability to enhance or suppress specific traits based on context, affecting user experience and interaction.

Innovation Solution

A method and system that determine the Metaverse context and real-world user behavior, categorize behaviors as compliant or non-compliant, and generate optimized virtual behaviors to boost compliant traits while suppressing non-compliant ones, using a Metaverse personality controller with modal cues and behavioral scoring to render an enhanced avatar.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If real-world user behavior is directly translated into virtual environment, then user authenticity is preserved, but user confidence and dignity deteriorate due to visible behavioral flaws

Engineering Contradiction:
Improveuser authenticityVSAvoiduser confidence
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The patent applies local quality by selectively modifying specific behavioral traits of the avatar while preserving others. The system identifies particular behavioral flaws (e.g., nervous gestures, poor posture) and optimizes only those aspects, leaving authentic user characteristics intact. This localized optimization resolves the contradiction by improving confidence in specific areas without compromising overall authenticity.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system changes behavioral parameters of the avatar by adjusting motion capture data, animation intensity, and gesture frequency based on contextual analysis. By modifying parameters such as movement smoothness, gesture amplitude, and posture stability, the system enhances user confidence while maintaining the core authentic behavior pattern, thus resolving the contradiction between authenticity and confidence.

Inventive Principle:
Principle #35Parameter changes

2Object-affected harmful factors

If avatar behavior is optimized to boost confidence, then user dignity is improved, but behavioral authenticity deteriorates due to suppression of natural traits

Engineering Contradiction:
Improveuser dignityVSAvoidbehavioral authenticity
Core Design Contradiction:
Object-affected harmful factorsVSReliability

Solution Approach 1:

The patent implements dynamics by making avatar behavior adaptive rather than static. The system continuously monitors contextual cues (social setting, interaction partner, task type) and dynamically adjusts the degree of behavior optimization in real-time. This allows the avatar to maintain authenticity in casual settings while displaying optimized confidence in formal contexts, resolving the contradiction between dignity and authenticity.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system applies partial optimization by selectively enhancing only certain behavioral aspects that contribute to confidence (e.g., posture, eye contact, gesture coordination) while leaving other natural behaviors unchanged. This partial action approach improves dignity without requiring complete behavioral transformation, thereby preserving authenticity.

Inventive Principle:
Principle #16Partial or excessive action

3Ease of operation

If context-based behavior optimization is implemented, then user experience is enhanced, but system complexity increases due to multiple processing requirements

Engineering Contradiction:
Improveuser experienceVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent applies preliminary action by pre-defining context templates and behavioral optimization rules for common scenarios (meetings, social gatherings, presentations). The system pre-processes user behavior data to identify key traits for optimization before actual Metaverse interactions begin. This preliminary preparation reduces real-time processing complexity while maintaining high user experience quality.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system introduces an intermediary behavioral optimization layer between the user's real-world actions and the avatar's virtual representation. This intermediary component analyzes contextual cues, selects appropriate optimization strategies, and adjusts avatar behavior accordingly. By placing this intelligent mediator, the system manages complexity centrally rather than distributing it throughout the entire system architecture.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Object-affected harmful factors

If behavioral traits are suppressed to improve appearance, then user confidence increases, but interaction naturalness deteriorates due to artificial behavior patterns

Engineering Contradiction:
Improveuser confidenceVSAvoidinteraction naturalness
Core Design Contradiction:
Object-affected harmful factorsVSAdaptability or versatility

Solution Approach 1:

The system uses dynamics to make behavioral suppression adaptive rather than fixed. Instead of permanently suppressing natural behaviors, the system temporarily modulates them based on contextual relevance. For example, nervous fidgeting may be suppressed during important presentations but allowed during casual conversations. This dynamic approach maintains confidence while preserving interaction naturalness.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent applies preliminary anti-action by anticipating situations where suppressed behaviors might become unnatural and preparing counter-measures in advance. The system pre-loads appropriate behavioral corrections and transitions that can be applied smoothly to maintain naturalness. This prevents the accumulation of artificial behavior patterns by addressing them before they become problematic.

Inventive Principle:
Principle #9Preliminary anti-action

Data Source

PatentUS20240087233A1Method and system for optimizing virtual behavior of participant in metaverse
Publication Date: 2024.03.14 SAMSUNG ELECTRONICS CO LTD
  • US20240087233A1 patent drawing
  • US20240087233A1 patent drawing
  • US20240087233A1 patent drawing

AI summary

An electronic device presents a virtual behavior of a participant in a Metaverse. The electronic device determines a context of the Metaverse including the people meeting with the participant. The electronic device determines a real-world behavior of the participant while immersed in the Metaverse. The electronic device generates virtual behavior of the participant based on the context of the Metaverse and the real-world behavior of the participant while immersed in the Metaverse. The electronic device renders an avatar of the participant having the virtual behavior of the participant.