Metaverse Environment Navigation via Concurrent Presentation States
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Solution Overview
Problem
Users of artificial-reality headsets experience dissociation from online friends not interacting with their current metaverse environment, and navigating between different VR environments is tedious and disruptive to the immersive experience.
Innovation Solution
The system allows users to interact with secondary metaverse environments concurrently with primary environments, using interactable UI elements for navigation and persistent modifications, enabling continuous interactivity between users across different metaverse environments.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If users are fully immersed in a single metaverse environment, then the user experience is more engaging and rich, but users become dissociated from other users in different environments and cannot interact with them
Solution Approach 1:
The system segments the metaverse experience into multiple concurrent environments, allowing users to access different metaverse worlds simultaneously through a unified interface. This enables users to maintain engagement in one environment while interacting with others in different environments, resolving the contradiction between immersion and cross-environment interactivity.
Solution Approach 2:
The patent introduces a new dimensional layer - a shared interface space where users can interact with representations of different metaverse environments simultaneously. This additional dimension allows users to navigate between environments and communicate with friends without leaving their current immersive experience, thus maintaining both engagement and versatility.
2Adaptability or versatility
If users navigate between different metaverse environments using traditional methods, then they can switch between environments, but the navigation process is tedious and causes unwelcome interruption to the immersive experience
Solution Approach 1:
The system pre-loads and maintains multiple metaverse environments in a ready state within the shared interface, allowing users to switch between environments instantly without loading delays or interruption. This preliminary preparation eliminates the tedious navigation process while preserving immersive experience continuity.
Solution Approach 2:
The shared interface acts as an intermediary layer between users and different metaverse environments. Instead of requiring users to fully exit one environment to access another, the interface provides a seamless transition mechanism that allows environment switching without breaking the immersive experience, thus resolving the contradiction between navigation capability and experience continuity.
3Productivity
If users interact with multiple metaverse environments concurrently, then continuous interactivity with other users is maintained, but the system complexity increases
Solution Approach 1:
The shared interface is designed as a universal platform that can simultaneously manage multiple metaverse environments and user interactions. By making the interface multi-functional - capable of handling environment switching, user communication, and interaction coordination all in one place - the system achieves efficient concurrent interactivity without proportionally increasing complexity.
Solution Approach 2:
The system implements feedback mechanisms that automatically coordinate interactions across different environments. When a user performs an action in one metaverse environment, the system receives feedback and propagates the interaction to other environments where friends are present, enabling continuous interactivity without requiring complex manual coordination or increasing user burden.
Data Source
AI summary
A method is providing for facilitating user interactions with artificial-reality (AR) content of multiple metaverse environments, including presenting a primary metaverse environment and a secondary metaverse environment corresponding to different AR content. The different AR content is presented using a first presentation state within the primary metaverse environment. The method includes, while the different AR content is presented using the first presentation state: (i) detecting an input requesting a modification to the different AR content, and (ii) based on the input, adjusting the different AR content to reflect the requested modification. And the method includes, after adjusting the different AR content, when detecting a request to present the different AR content using a second presentation state: (i) ceasing to present the different AR content using the first presentation state, and (ii) causing the different AR content to be presented using the second presentation state that reflects the modification.


