Metaverse Customer Service Personalization via Preference Data

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Solution Overview

Problem

Existing customer service systems, including call centers and online support desks, fail to provide a personalized and engaging experience for customers due to limitations in technology and static communication methods, leading to suboptimal customer satisfaction.

Innovation Solution

A metaverse-based customer service center that utilizes virtual reality to create a customized and interactive environment for customers, tailoring the experience based on individual preferences, interests, and past interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a generic one-size-fits-all VR space is provided, then device complexity is reduced and ease of manufacture is improved, but customer experience personalization and engagement are worsened

Engineering Contradiction:
Improvecustomer experience personalizationVSAvoidmetaverse customization complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by collecting customer preference data from multiple sources (social media, past interactions, profiles) before the customer enters the metaverse. This advance preparation enables personalized environment configuration without adding complexity during the actual customer interaction, as the customization framework is pre-established and ready to apply stored preferences automatically.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates simplified copies or representations of customer preferences from various data sources (social media profiles, past support tickets, stated preferences) and applies these copies to configure the metaverse environment. This copying approach allows personalization without directly replicating the full complexity of the original data sources, maintaining ease of operation while achieving adaptability.

Inventive Principle:
Principle #26Copying

2Loss of information

If traditional call center methods are used, then system complexity is minimized, but customer experience engagement and personalization are limited

Engineering Contradiction:
Improvecustomer preference utilizationVSAvoiddata integration system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system implements a universal data collection framework that handles multiple information sources (social media, past interactions, customer profiles, real-time inputs) through a single integrated approach. This multi-functional system consolidates diverse data types into a unified preference profile, reducing information loss while managing complexity through standardized processing methods applicable to all data sources.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system introduces an intermediary layer (the preference analysis system) that sits between various data sources and the metaverse configuration. This intermediary collects, processes, and standardizes information from multiple sources before applying it to environment customization, preventing information loss while managing complexity through a single point of integration rather than direct connections to all sources.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If static communication methods are used, then implementation simplicity is maintained, but customer satisfaction and experience quality deteriorate

Engineering Contradiction:
Improvemetaverse environment customizationVSAvoidcustomer preference accommodation
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system transitions from static communication methods to dynamic metaverse environment customization by implementing real-time adjustments based on customer preferences. The environment dynamically adapts to customer inputs and stored preferences during the interaction, maintaining ease of operation through automated adjustments while significantly improving adaptability and customer satisfaction through personalized experiences.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentEP4553739A1Customization of a metaverse environment based on customer preferences
Publication Date: 2025.05.14 MITEL CORP
  • EP4553739A1 patent drawingFigure 1
  • EP4553739A1 patent drawingFigure 2
  • EP4553739A1 patent drawingFigure 3

AI summary

A computer system that creates a virtual reality (VR), or metaverse, commerce space, includes a VR library that stores VR commerce space elements, a VR rendering engine in communication with the VR library, a call center server in communication with the VR rendering engine. The VR rendering engine selects one or more VR elements and creates a VR commerce space based on one or more customer preferences. The VR commerce space is transmitted to the call center server, which communicates the VR commerce space to a customer device and optionally to an agent device.