Metaverse Digital Asset Control via Experience Tokens

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Solution Overview

Problem

In metaverse environments, it is challenging to control the use and verify the ownership and authenticity of digital assets and brandmarks, as well as trace their usage, due to the immersive and virtual nature of these spaces.

Innovation Solution

The implementation of a metaverse system that includes a policing agent to enforce control policies for rendering digital assets, verify ownership and authenticity, and generate experience tokens stored in a digital wallet, ensuring compatibility and compliance with set control properties.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If digital assets are made freely accessible and usable in metaverse environments, then user experience and accessibility are improved, but control over usage and verification of ownership become difficult

Engineering Contradiction:
Improveaccessibility of digital assetsVSAvoidcontrol and verification of digital assets
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent introduces experience tokens as intermediary digital representations that mediate between physical assets and their virtual usage. These tokens enable seamless access and transfer in the metaverse while maintaining verifiable ownership records, thus resolving the contradiction between ease of operation and reliability.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system implements feedback mechanisms where usage of digital assets is tracked and recorded through experience tokens. This creates a verification loop that maintains reliability by providing ongoing confirmation of ownership and usage rights without impeding accessibility.

Inventive Principle:
Principle #23Feedback

2Reliability

If ownership verification mechanisms are implemented for digital assets, then authenticity and brand protection are improved, but system complexity increases

Engineering Contradiction:
Improveauthenticity verificationVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent creates digital copies (experience tokens) that represent physical assets. These tokens can be verified for authenticity without requiring complex verification of the original physical asset, thus maintaining reliability while reducing system complexity.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The verification mechanism extracts essential ownership information into separate experience tokens that can be independently validated. This separation simplifies the overall system by isolating the verification function from the asset management complexity.

Inventive Principle:
Principle #2Taking out (Extraction)

3Loss of information

If detailed usage tracking is implemented for digital assets, then ownership tracing and brand monitoring are improved, but data management complexity increases

Engineering Contradiction:
Improveusage traceabilityVSAvoiddata management complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

Usage information is captured as copies in the form of experience tokens that are transferred between users. This copying mechanism provides complete usage traceability without requiring complex centralized data management, as each token carries its own usage history.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20240257101A1Control use and ownership of digital assets in metaverse
Publication Date: 2024.08.01 CISCO TECHNOLOGY INC
  • US20240257101A1 patent drawing
  • US20240257101A1 patent drawing
  • US20240257101A1 patent drawing

AI summary

Methods that control use, trace ownership and authenticity of digital assets and/or brandmarks in a metaverse environment. The methods involve obtaining a first set of control properties associated with a digital asset and a second set of control properties associated with a brandmark. The first set of control properties define first usage rules for rendering the digital asset in the metaverse environment in which a user is immersed into a virtual environment and the second set of control properties define second usage rules for rendering the brandmark in the metaverse environment. The methods further involve determining whether the digital asset is compatible with the brandmark based on the first set of control properties and the second set of control properties and rendering the digital asset with the brandmark in the metaverse environment based on determining that the digital asset is compatible with the brandmark.