Metaverse Entrance Performance Control for User Visibility
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Solution Overview
Problem
Metaverses face challenges in attracting and retaining users, necessitating innovative strategies to enhance user engagement and visibility.
Innovation Solution
A metaverse management system that includes an entrance management section and a performance control section to present entrance performances, such as visual and auditory cues, when users satisfy predetermined conditions, like paying an advertising fee, to increase user visibility and engagement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a metaverse provides standard entrance management without special performances, then the system complexity remains low, but user engagement and visibility are insufficient
Solution Approach 1:
The system pre-defines multiple types of performances (video, audio, vibration, haptic feedback) that can be automatically triggered based on user entrance conditions. These performances are prepared in advance and stored in the server, allowing quick deployment without complex real-time generation logic.
Solution Approach 2:
The performance presentation system dynamically adapts to different user conditions by selecting and customizing performances based on user attributes, entrance methods, and payment status. The system can adjust performance intensity, type, and timing to optimize user engagement while managing complexity through conditional logic.
2Loss of information
If the metaverse presents performances for all entering users, then user visibility is maximized, but the cost and resource consumption increase significantly
Solution Approach 1:
The system applies different performance presentation qualities to different users based on their attributes and conditions. Premium users receive enhanced performances (video + audio + vibration), while standard users receive simpler notifications. This localized differentiation optimizes resource allocation while maintaining visibility for all users.
Solution Approach 2:
The system implements partial performance presentation by selectively activating only necessary performance components based on user conditions. For example, only audio notification may be presented for free users, while paying users receive the full suite of performances. This partial action approach reduces overall resource consumption while maintaining effectiveness.
3Productivity
If the metaverse implements performance presentation for paying users only, then new business opportunities are created, but the ease of operation for free users deteriorates
Solution Approach 1:
The user base is segmented into different tiers (free users and paying users) with distinct performance presentation rights. This segmentation enables the metaverse to create a sustainable business model where paying users support the system while free users continue to access basic functionality, maintaining overall system viability and user experience.
Solution Approach 2:
The performance presentation system acts as an intermediary mechanism that bridges free and paid user experiences. Free users receive basic notification performances, while paying users receive enhanced performances. This intermediary layer allows the system to monetize without completely excluding free users, maintaining ease of operation across user segments.
Data Source
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AI summary
A metaverse server 12 includes an entrance management section 30 and a performance control section 46. The entrance management section 30 manages entrance of a user to a metaverse. The performance control section 46 causes a performance of informing another user of the entrance of the user to be presented in the metaverse, when the user who has entered the metaverse satisfies a predetermined condition.