Metaverse Event Sequencing via Master Timeline Cueing

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Solution Overview

Problem

Existing virtual experience platforms lack efficient methods for users to interactively control and replay virtual events in a metaverse environment, relying on video playback which consumes high network bandwidth and computational resources.

Innovation Solution

Implementing a system that allows users to cue and recreate virtual events based on a master timeline, using a seek bar or cue bar interface, where events are transitioned and recreated in sequence, reducing bandwidth and computational demands by transmitting only necessary event data.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If video playback is used to deliver virtual experiences, then users can experience complete visual content, but network bandwidth and computational resources are consumed excessively

Engineering Contradiction:
Improvecompleteness of virtual experienceVSAvoidnetwork bandwidth and computational resources
Core Design Contradiction:
ReliabilityVSLoss of energy

Solution Approach 1:

The patent segments the virtual experience into two components: a core timeline representing the essential sequence of events, and optional supplementary video content. This segmentation allows the system to deliver the minimum necessary data for a complete experience while providing video only when needed, thereby reducing overall bandwidth consumption while maintaining experience completeness.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent extracts the essential narrative and event sequence from the full video content, representing it as a structured timeline with key events, timestamps, and metadata. This extracted timeline contains the core experience information without the redundant visual data, allowing delivery of complete experiential content at fraction of the original bandwidth cost.

Inventive Principle:
Principle #2Taking out (Extraction)

2Ease of operation

If a seek bar interface is implemented for event navigation, then user control and interactivity are improved, but system complexity increases

Engineering Contradiction:
Improveuser control over virtual eventsVSAvoidsystem complexity for timeline management
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent introduces a seek bar as an intermediary control mechanism between the user and the complex event timeline system. The seek bar provides an intuitive visual representation of the timeline, allowing users to navigate events through simple dragging or clicking actions without needing to understand the underlying complex event structure, thus improving ease of operation while managing system complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent creates a simplified visual copy of the event timeline in the form of a seek bar, which mirrors the temporal structure of events without replicating their full complexity. This visual copy allows users to interact with a simplified representation while the system handles the complex event reconstruction in the background.

Inventive Principle:
Principle #26Copying

3Loss of energy

If events are recreated in real-time based on timeline position, then bandwidth consumption is reduced, but processing time and computational load increase

Engineering Contradiction:
Improvenetwork bandwidth consumptionVSAvoidevent recreation processing time
Core Design Contradiction:
Loss of energyVSLoss of time

Solution Approach 1:

The patent performs preliminary actions by pre-processing and structuring event data into a standardized timeline format with predefined events, timestamps, and metadata during content creation. This preliminary structuring allows for efficient real-time reconstruction when events need to be recreated, reducing both the computational complexity and processing time during actual playback while maintaining low bandwidth consumption.

Inventive Principle:
Principle #10Preliminary action

4Loss of information

If complete video content is transmitted, then users receive full visual information, but network bandwidth is consumed excessively

Engineering Contradiction:
Improvevisual information completenessVSAvoidnetwork bandwidth
Core Design Contradiction:
Loss of informationVSLoss of energy

Solution Approach 1:

The patent extracts only the essential information needed to reconstruct the virtual experience from complete video content, organizing it into a structured timeline with key events, timestamps, and metadata. This extracted representation contains the necessary information for experience reconstruction while consuming minimal bandwidth compared to transmitting complete video content.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent creates a simplified data copy of the video content in the form of an event timeline structure, which captures the essential temporal and narrative information without the redundant visual data. This copy enables efficient transmission and reconstruction while maintaining information completeness for the virtual experience.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20240004529A1Metaverse event sequencing
Publication Date: 2024.01.04 ROBLOX CORP
  • US20240004529A1 patent drawing
  • US20240004529A1 patent drawing
  • US20240004529A1 patent drawing

AI summary

Implementations described herein relate to methods, systems, and computer-readable media for metaverse event sequencing. A method may include receiving a request to cue a scene associated with a metaverse place from a user device, the scene associated with a master timeline of events, wherein each event of the master timeline of events is associated with a respective time point on the master timeline, and wherein the request includes a first cue point. The method may also include retrieving scene data associated with the scene, identifying a set of events with time points that are at or after the first cue point, transitioning the master timeline to the first cue point, recreating the set of events based upon a current point in the master timeline after the transitioning and in a sequence based on the master timeline, and providing the recreated events for display at the user device.