Metaverse Electronic Device Using Line Drawing and Marker Recognition

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Solution Overview

Problem

Current technologies face challenges in enhancing user immersion in metaverse environments, particularly in creating interactive and immersive spaces using user-drawn line drawings and placed markers.

Innovation Solution

An electronic device and method that utilize user-drawn line drawings and placed markers to create a metaverse space, allowing users to interact with graphic objects by identifying and displaying corresponding objects based on the drawn lines and markers.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If user-drawn line drawings and markers are used to create metaverse space, then user immersion and interaction are enhanced, but system complexity and processing requirements increase

Engineering Contradiction:
Improveuser immersionVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system pre-stores multiple graphic objects in a database before user interaction. When a user draws a line drawing or places a marker, the processor quickly matches it against the pre-stored objects to identify the corresponding graphic object, avoiding complex real-time generation and reducing processing complexity while maintaining high immersion

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system uses two-dimensional line drawings and markers as simplified copies or representations of three-dimensional graphic objects. These 2D inputs are processed and mapped to corresponding 3D objects in the metaverse space, reducing the complexity of direct 3D interaction while preserving user immersion through the copying relationship

Inventive Principle:
Principle #26Copying

2Measurement precision

If multiple graphic objects are pre-stored and matched based on line drawings and markers, then object identification accuracy improves, but processing time and computational resources increase

Engineering Contradiction:
Improveobject identification accuracyVSAvoidprocessing time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

Graphic objects are pre-stored in a database with their identifying features defined beforehand. The processor performs rapid matching by comparing user inputs against these pre-defined features, achieving accurate identification without extensive real-time computation, thus reducing processing time while maintaining high accuracy

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system focuses processing on specific local features of line drawings and markers rather than analyzing entire images. By identifying key characteristic points and features locally, the system achieves accurate object identification with reduced computational overhead and faster processing

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS12322149B2Electronic device for implementing metaverse environment using drawing motion and method for operating the same
Publication Date: 2025.06.03 WOONGJIN THINKBIG
  • US12322149B2 patent drawing
  • US12322149B2 patent drawing
  • US12322149B2 patent drawing

AI summary

A method for operating an electronic device is provided. The method comprises displaying, on a display, a content including at least one area where a graphic object may be placed, obtaining at least one image, identifying a line drawing and at least one marker, based on the at least one image, identifying a first graphic object corresponding to the identified line drawing and the at least one identified marker among a plurality of pre-stored graphic objects, and displaying the first graphic object on a first area of the content corresponding to a position of at least one of the line drawing or the at least one marker.