Metaverse Meeting Links for Secure Real-World Service Integration
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Solution Overview
Problem
Existing technologies fail to provide efficient and reliable solutions for integrating real-world interactions within a virtual environment, particularly in a metaverse, due to challenges in data security, unauthorized access, and preventing malicious activities.
Innovation Solution
A system and method that utilizes a customized mobile deep link to integrate real-world interactions within a virtual environment by processing user profiles and data to generate a virtual meeting area, allowing interactions between a user device and an entity avatar, and rendering contextual objects to complete application services.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If real-world interactions are integrated into virtual environment using conventional technology, then service integration is achieved, but data security and unauthorized access control cannot be ensured
Solution Approach 1:
The patent introduces an intermediary system that acts as a bridge between the real-world environment and virtual environment. This intermediary handles authentication, authorization, and secure data transmission, ensuring that service integration occurs while maintaining robust security controls. The intermediary validates user identities, manages access permissions, and encrypts data flows between physical and virtual systems.
Solution Approach 2:
The system segments the integration architecture into distinct modular components: a real-world interaction layer, a virtual environment layer, and a security gateway layer. Each layer operates independently with defined interfaces, allowing service integration while isolating security vulnerabilities. The segmentation enables targeted security measures at each interface without compromising the entire system.
2Ease of operation
If real-world interactions are integrated into virtual environment, then user experience is enhanced, but system complexity increases
Solution Approach 1:
The patent creates simplified virtual representations (avatars, digital twins, or interface proxies) of real-world entities and interactions. Users interact with these copied representations in the virtual environment, which automatically translate their actions into real-world operations. This copying mechanism enhances user experience by providing an intuitive virtual interface while hiding the underlying system complexity.
Solution Approach 2:
The system implements a universal integration platform that handles multiple types of real-world interactions (sensor data, user inputs, device commands) through a single standardized virtual interface. This multi-functional architecture allows diverse services to be integrated without increasing perceived complexity for users, as the same interface paradigm handles all interaction types.
3Productivity
If real-world interactions are integrated into virtual environment, then application service efficiency is improved, but resource consumption increases
Solution Approach 1:
The patent implements selective synchronization where only critical real-world interaction data is transmitted to and processed in the virtual environment, rather than continuously syncing all data. The system identifies and prioritizes essential interactions that require virtual processing, while less critical data is handled locally or asynchronously. This partial action approach maintains service efficiency for critical functions while reducing overall resource consumption.
Data Source
AI summary
A system for integrating real-world interactions within a virtual environment comprises a processor associated with a server. The processor receives a request with a first user data from a user device to conduct a first interaction in a real-world environment. The processor processes a user profile and the first user data to generate a virtual meeting area with an entity avatar associated with an entity device. The processor sends a first mobile deep link to the user device to grant access to the virtual meeting area. The processor conducts a second interaction between the user device and the entity avatar in the virtual meeting area and obtains a second user data from the user device. The processor processes the user profile and the second user data to generate contextual objects on a display of the user device. The processor renders the contextual objects into an application profile.


