Software-Defined Metaverse Platform Using Dynamic Network Slicing
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Users face challenges in carrying multiple metaverse devices and transitioning between different immersive experiences due to the variety of devices required for virtual workspace, healthcare, and entertainment, which can be costly and inefficient.
Innovation Solution
A software-defined metaverse platform that utilizes a metaverse key to transform generic devices into customized ones, enabling seamless transitions between immersive experiences through network slicing, spectrum resource allocation, and radio access technology (RAT) selection based on user-specific service parameters, allowing users to access immersive media via a shared device ecosystem.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If users purchase and carry multiple dedicated metaverse devices for different applications (virtual workspace, healthcare, entertainment), then the reliability and performance of each immersive experience is improved, but the device complexity and portability deteriorate
Solution Approach 1:
The patent implements a universal metaverse device that can perform multiple functions by dynamically transforming its capabilities through network slicing and software configuration. Instead of requiring separate dedicated devices for virtual workspace, healthcare, and entertainment, the system allows a single device to adapt to different metaverse applications by allocating different network resources and service parameters, thereby resolving the contradiction between reliability and device complexity
Solution Approach 2:
The system employs dynamic network slicing and real-time resource allocation to transform the metaverse device capabilities on-demand. The network can dynamically create different virtual networks with specific service parameters (bandwidth, latency, reliability) tailored to each application type, allowing the same physical device to reliably support diverse immersive experiences without requiring multiple dedicated hardware configurations
2Reliability
If multiple dedicated metaverse devices are used for different applications, then the performance and reliability of each service is improved, but the cost increases
Solution Approach 1:
The patent merges multiple dedicated device functions into a single unified metaverse device by combining different network slices and service configurations. Instead of requiring separate hardware for each application, the system combines virtual workspace, healthcare, and entertainment services into one device through software-defined network resource allocation, thereby reducing the quantity of devices needed while maintaining service performance
Solution Approach 2:
By creating a universal device that can access multiple metaverse applications through network slicing, the system eliminates the need for users to purchase multiple expensive dedicated devices. The same hardware platform can reliably access different metaverse services by switching between network slices, significantly reducing the total cost of ownership while maintaining high service performance
3Adaptability or versatility
If generic devices are transformed into customized metaverse devices through software configuration, then the adaptability and accessibility are improved, but the system complexity increases
Solution Approach 1:
The patent introduces network slicing as an intermediary layer between the generic device and the metaverse applications. Instead of requiring complex software configuration on the device itself, the network slice acts as a mediator that automatically allocates appropriate resources and service parameters to transform the generic device into a customized metaverse device tailored to the specific application, thereby improving adaptability while managing system complexity through centralized network control
Data Source
AI summary
Aspects of the subject disclosure may include, for example, receiving a first request for a first communication service from a first end user device operated by a first user, where the first request provides or can be utilized to obtain first service information associated with first service parameters corresponding to the first user according to a first root ID provided to the first end user device by the first user; providing, over a network, first immersive media for presentation by the first end user device in response to the first request, where the first immersive media is provided utilizing the first network slice, the first spectrum resource allocation, and the first RAT that are selected according to the first service parameters. Other embodiments are disclosed.


