Metaverse Rendering Validation Across Simulated User Devices
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Solution Overview
Problem
Existing methods for testing software applications in metaverse environments across multiple devices are labor-intensive, time-consuming, and prone to human errors, lacking an intelligent system to detect and resolve rendering errors without human intervention.
Innovation Solution
A system and method that uses a rendering manager to run a software application on simulated user devices, comparing rendered views to expected patterns, detecting errors, and applying known solutions to resolve them, thereby improving testing efficiency and accuracy.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If visual inspection is used to detect rendering errors, then errors can be identified, but the testing process becomes labor intensive and time consuming
Solution Approach 1:
The patent creates virtual copies of physical user devices (virtual smartphone, virtual AR glasses, virtual VR headset) that replicate the rendering behavior of actual devices. These virtual devices execute the software application and generate rendered views that can be automatically analyzed, eliminating the need for manual visual inspection while maintaining comprehensive error detection across multiple device types.
Solution Approach 2:
The patent replaces the mechanical process of manual visual inspection with an automated computer-based system. The rendering manager automatically captures rendered views from virtual devices, compares them against expected patterns using image processing algorithms, and identifies rendering errors without human intervention, thereby eliminating labor intensity and reducing testing time.
2Adaptability or versatility
If testing is performed on multiple user devices, then compatibility is improved, but the complexity of the testing process increases
Solution Approach 1:
The patent implements a universal testing platform that can simulate multiple different user devices (smartphones, AR glasses, VR headsets) within a single system. The rendering manager is designed to accommodate various device types by loading appropriate virtual device configurations and expected view patterns, allowing comprehensive multi-device testing without requiring separate testing systems for each device category.
Solution Approach 2:
Instead of physically obtaining and testing on multiple actual devices, the patent creates virtual copies of each device type that replicate their rendering characteristics. These virtual devices are instantiated through software configurations that mirror the hardware and software environment of target devices, enabling compatibility testing across diverse platforms without the logistical complexity of managing physical device inventories.
3Reliability
If manual error resolution is used, then errors can be fixed, but human errors may occur and processing resources are wasted
Solution Approach 1:
The patent implements an automated feedback loop where the rendering manager continuously monitors rendered views from virtual devices, compares them against expected patterns, detects deviations indicating errors, and triggers resolution processes. This closed-loop system eliminates manual intervention, preventing human errors while optimizing resource usage by only processing corrections when actual rendering deviations are detected, rather than continuously consuming resources.
Solution Approach 2:
The testing system is designed to automatically detect and resolve rendering errors without requiring human operator intervention. The rendering manager autonomously compares rendered output against expected patterns, identifies errors, and applies corrections or flags issues for automated remediation, enabling the system to service itself and eliminate the need for human analysts while reducing unnecessary processing resource consumption.
Data Source
AI summary
A system includes a memory and a processor coupled to the memory. The processor renders a virtual environment on a user device. The processor detects that a first view of the virtual environment has been rendered and accesses from the memory a first expected view pattern that corresponds to the first view. The processor compares the first view to the first expected view pattern and detects that a pattern of one or more visual elements in the first view does not match with an expected pattern of visual elements in the first expected view pattern. In response, the processor determines that an error has occurred relating to rendering the virtual environment. The processor obtains a solution corresponding to the error and applies the solution to resolve the detected error.


