Metaverse Self-Service App Integrating Real-World Data via Deep Links

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Solution Overview

Problem

Existing technologies fail to provide efficient and reliable solutions for integrating real-world interactions between physical devices in a real-world environment with virtual environments, such as metaverses, due to challenges in data security, unauthorized access, and preventing malicious activities.

Innovation Solution

A system that integrates real-world interactions within a virtual environment using a customized mobile deep link, allowing users to interact with avatars in a virtual meeting area, process user profiles and data to generate contextual objects, and complete application services efficiently.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If real-world interactions are integrated into virtual environment using conventional technology, then service integration is achieved, but data security and unauthorized access control cannot be ensured

Engineering Contradiction:
Improveservice integrationVSAvoiddata security
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent introduces an intermediary system that acts as a mediator between the real-world environment and virtual environment. This intermediary validates and controls data exchanges, ensuring security while enabling service integration. The system mediates authentication, authorization, and data transformation processes to maintain reliability across environments.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent segments the integration system into distinct modular components: real-world interaction module, virtual environment module, security validation module, and data transformation module. Each segment handles specific functions independently, allowing security controls to be applied at each boundary while maintaining overall service integration.

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If conventional technology is used for real-world and virtual environment integration, then basic connectivity is achieved, but malicious activities cannot be prevented

Engineering Contradiction:
ImproveconnectivityVSAvoidmalicious activities
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The patent implements preliminary anti-action by establishing security validation and malicious activity detection mechanisms before interactions occur. The system pre-configures security policies, validates user credentials, and establishes trusted communication channels in advance, preventing malicious activities before they can compromise the system.

Inventive Principle:
Principle #9Preliminary anti-action

Solution Approach 2:

The patent incorporates feedback mechanisms that continuously monitor interactions between real-world and virtual environments. The system detects anomalous patterns, validates data integrity, and responds to potential threats in real-time, creating a closed-loop security system that adapts to prevent malicious activities.

Inventive Principle:
Principle #23Feedback

3Ease of operation

If detailed user profiles and contextual objects are processed to provide customized service, then user experience is improved, but computer processing and memory resources are consumed

Engineering Contradiction:
Improveuser experienceVSAvoidcomputer processing resources
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The patent applies partial action by processing only the necessary portions of user profiles and contextual objects required for each specific interaction. The system dynamically determines the minimum required data set for customization, avoiding unnecessary processing of complete user profiles, thus reducing computational resource consumption while maintaining personalized user experience.

Inventive Principle:
Principle #16Partial or excessive action

4Productivity

If natural language-based interactions are implemented in virtual environment, then service efficiency is improved, but processing complexity increases

Engineering Contradiction:
Improveservice efficiencyVSAvoidprocessing complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent substitutes traditional mechanical or rule-based interaction systems with natural language processing capabilities. The system replaces complex structured command interfaces with intuitive natural language understanding, allowing users to interact using everyday language while the system handles the complexity of interpretation and response generation automatically.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS12282645B2System, method and graphical user interface for providing a self-service application within a metaverse
Publication Date: 2025.04.22 BANK OF AMERICA CORP
  • US12282645B2 patent drawing
  • US12282645B2 patent drawing
  • US12282645B2 patent drawing

AI summary

A system for providing a self-service application within a virtual environment comprises a processor associated with a server. The processor receives a request with a first user data from a user device to conduct a first interaction in a real-world environment. The processor processes a user profile and the first user data to generate a virtual meeting area with an entity avatar associated with an entity device. The processor sends a first mobile deep link to the user device to grant access to the virtual meeting area. The processor generates a graphical user interface (GUI) to conduct the second interaction. The processor integrates a first video stream from the user device and a second video stream associated with the entity avatar on the GUI. The processor obtains a second user data from the first video stream and generate contextual objects. The processor renders the contextual objects into an application profile.