Metaverse Session Minimization for Seamless Multitasking

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Solution Overview

Problem

Current metaverse technologies lack the ability for users to seamlessly multitask and transition between multiple virtual reality spaces without disrupting their active sessions or being visible in other communication states.

Innovation Solution

A computer system and method that allows users to be present in multiple metaverse spaces simultaneously by miniaturizing an active metaverse session when switching to another communication state, enabling unified communication and smooth transitions between VR spaces through user control, with features like avatar management and transitional effects.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a user is engaged in a videoconference call in the metaverse, then the user can communicate with colleagues in a virtual environment, but the user cannot simultaneously respond to another videoconference call or phone call without leaving the current metaverse session

Engineering Contradiction:
Improvemultitasking capabilityVSAvoidsession continuity
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent implements nesting by allowing the current metaverse session to be minimized into a reduced representation while the user enters another metaverse. The previous session remains accessible in a condensed state, enabling the user to switch between multiple metaverses without completely exiting any of them, thus achieving multitasking while maintaining session continuity.

Inventive Principle:
Principle #7Nested doll (Nesting)

Solution Approach 2:

The system dynamically adjusts the user's presence state by transitioning between full-size and minimized representations of metaverse sessions. When the user enters a new metaverse, the current session is automatically minimized, and when the user exits the new metaverse, the previous session is restored to full size, enabling flexible multitasking without disrupting any active sessions.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If the user minimizes the current metaverse session to enter another metaverse, then the user can switch between multiple virtual environments, but the user may lose context or become disconnected from the previous metaverse session

Engineering Contradiction:
Improvemetaverse switching capabilityVSAvoidsession context
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system creates a condensed copy or representation of the previous metaverse session that preserves essential context and state information. This minimized representation allows the user to quickly re-enter the previous metaverse with its full context intact, preventing information loss during transitions between multiple virtual environments.

Inventive Principle:
Principle #26Copying

3Productivity

If the system allows users to appear in multiple metaverses simultaneously, then the user can multitask across different virtual environments, but the system complexity increases due to managing multiple user placements and states

Engineering Contradiction:
Improvemultitask efficiencyVSAvoidsystem architecture
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system uses a universal mechanism for managing user presence across multiple metaverses by treating all metaverse sessions uniformly. The same minimization and restoration process applies to all sessions regardless of their content or origin, simplifying the system architecture while enabling efficient multitasking across diverse virtual environments.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250014294A1Multitasking in a virtual reality environment
Publication Date: 2025.01.09 MITEL CORP
  • US20250014294A1 patent drawing
  • US20250014294A1 patent drawing
  • US20250014294A1 patent drawing

AI summary

A computer system and method to permit a user to participate in multiple metaverses. The system and method include (1) one or more virtual reality (VR) servers configured to create multiple metaverses; (2) an avatar library in communication with each of the one or more VR servers; (3) a call center server in communication with the one or more VR servers and configured to communicate with a plurality of user operating devices, wherein the call center server is configured to position each unique user via one of the user operating devices into one or more of the multiple metaverses; and (4) a virtual user apparatus unique to a user and configured to permit the user to select between one or more of the multiple metaverses in which to participate.