Metaverse Conference System Using Television Avatars
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Solution Overview
Problem
Current metaverse virtual conference systems require participants to wear VR/AR headsets, limiting accessibility to those without or unable to use such hardware.
Innovation Solution
A system and method utilizing a cloud server connected to both XR headsets and television devices, allowing participants to interact in a metaverse environment without the need for VR/AR headsets, by generating avatars and transmitting virtual conference content for display on both devices.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Illumination intensity
If VR/AR headsets are required for metaverse VC participation, then immersive virtual environment experience is improved, but accessibility and ease of operation deteriorate
Solution Approach 1:
The system enables multiple participation modes for the same metaverse VC platform: users can participate either by wearing XR headsets for immersive experience or by using conventional devices (smartphones, tablets, PCs) for accessible participation. The cloud server generates and transmits VC content to both XR headsets and conventional devices, making the system universal and accommodating different user needs and capabilities.
2Stability of the object's composition
If VR/AR headsets are required for metaverse VC participation, then virtual environment immersion is improved, but device complexity and cost increase
Solution Approach 1:
The cloud server acts as an intermediary that generates the metaverse VC content and transmits it to both XR headsets and conventional devices. This mediator approach allows the complex virtual environment to be delivered through simple interfaces on conventional devices, reducing the perceived device complexity for users while maintaining immersive experience for those with XR headsets.
3Reliability
If XR headsets are used for all participants, then metaverse VC experience consistency is improved, but system adaptability deteriorates
Solution Approach 1:
The system dynamically adapts to different participant configurations. The cloud server detects which devices are connected (XR headsets or conventional devices) and adjusts the transmission of VC content accordingly. This dynamic adaptation maintains experience consistency for all participants while supporting diverse participant types, whether one or all participants use XR headsets.
Data Source
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AI summary
A system for hosting a metaverse virtual conference (VC) includes a cloud server, at least one headset worn by a first participant, and at least one television device associated with a second participant. The television device includes a television screen, and an image capturing unit disposed on the television screen for capturing images of the second participant. The cloud server is configured to: generate a metaverse VC environment, first avatar data that indicates a first avatar associated with the first participant, and second avatar data that indicates a second avatar associated with the second participant; transmit VC content data that includes data of the metaverse VC environment, the first avatar data and the second avatar data to the headset and the television device, to enable the headset and the television device to present the metaverse VC to the first participant and the second participant, respectively.