Metaverse Thread Scene Architecture for Multi-Layer Avatar Interaction
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Solution Overview
Problem
Individuals are not fully equipped to utilize the full potential of a personalized metaverse, lacking mechanisms to navigate and interact with multiple layers and threads within the virtualized environment effectively.
Innovation Solution
The development of multi-layered thread scenes in a virtualized metaverse, enabling the creation and merging of main and side branch layers, allowing avatars to interact and transfer information between these layers using digital stand-ins and AI-driven interactions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple thread scenes are implemented in a virtualized metaverse, then the versatility and interactivity of the metaverse is improved, but the system complexity increases
Solution Approach 1:
The patent segments the metaverse into multiple independent thread scenes (main thread scene and side thread scenes), each capable of independent execution and management. This segmentation allows the system to handle complexity by dividing it into manageable units that can be processed concurrently, thereby improving versatility while controlling system complexity through modular architecture.
Solution Approach 2:
The patent implements a nested structure where side thread scenes are contained within or attached to the main thread scene. Avatars can transition between the main thread scene and side thread scenes, creating a nested hierarchical organization. This nesting principle allows the system to manage multiple scenes efficiently by organizing them in a parent-child relationship, reducing overall system complexity while maintaining high versatility.
2Ease of operation
If avatars can interact and transfer information between multiple layers, then the ease of operation is improved, but the device complexity increases
Solution Approach 1:
The patent introduces digital stand-ins as intermediary elements that facilitate interaction between avatars in different thread scenes. These stand-ins act as mediators that enable information transfer and communication between the main thread scene and side thread scenes without requiring direct complex interactions between all avatars. This intermediary mechanism simplifies the operation experience while managing the underlying system complexity.
Solution Approach 2:
The patent creates a universal interaction framework that allows avatars to perform multiple functions across different thread scenes. The same avatar can participate in the main thread scene and side thread scenes simultaneously, and the system provides unified mechanisms for interaction and information transfer. This multi-functionality approach improves ease of operation by eliminating the need for separate interaction protocols for each scene, while the system manages complexity through a universal design.
Data Source
AI summary
Various embodiments are provided herein for implementing multiple thread scenes in a computing environment virtualized metaverse. A multi-layered thread to be instanced in the virtualized metaverse is developed. A main thread scene, and a virtualized avatar that is projected in the main thread scene, is developed. The creation and merger of the main thread scene with other thread scenes featuring the virtualized avatar throughout the multi-layered thread according to a predetermined methodology or overall theme, is enabled.


