MHC Class I Peptide Mutation Policies for Binder Screening

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Solution Overview

Problem

Existing computational tools face challenges in efficiently identifying qualified peptides that can be presented by Major Histocompatibility Complex (MHC) class I proteins, particularly due to the high search space and limited experimental data for some MHC proteins, making exhaustive screening time-consuming and costly.

Innovation Solution

A deep reinforcement learning (RL) framework, named PepPPO, is employed to iteratively mutate peptides and learn a mutation policy to generate qualified peptides and binding motifs for MHC class I proteins, using a peptide mutation environment, state space, action space, and reward function to optimize peptide presentation scores.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If exhaustive screening of peptides is performed to identify binding motifs, then comprehensive identification of qualified peptides is achieved, but the time and computational resources required increase significantly

Engineering Contradiction:
Improveidentification accuracyVSAvoidscreening time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The method performs preliminary actions by using reinforcement learning to learn peptide mutation policies and binding motifs from training data before actual screening. The pre-trained model captures general binding patterns, enabling rapid prediction on test peptides without exhaustive screening, thus reducing time while maintaining reliability

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The reinforcement learning agent learns to copy successful binding patterns from training examples. By observing which mutations lead to high binding scores during training, the agent internalizes binding motifs that can be applied to new peptides, avoiding the need to re-screen all possible mutations for each peptide

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If the search space is expanded to cover all possible peptides of length 8-15, then complete coverage of potential binders is achieved, but the complexity of the screening process increases dramatically

Engineering Contradiction:
Improvepeptide coverageVSAvoidsearch space complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Instead of treating all peptide positions equally, the reinforcement learning agent learns position-specific mutation policies. The policy network determines which positions to mutate based on their local context and importance for binding, focusing computational effort on critical regions rather than uniformly screening all positions

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The screening process is made dynamic through the reinforcement learning agent that adaptively decides which peptides to mutate and how. The mutation policy is not fixed but learns optimal strategies during training, allowing the system to handle the vast search space efficiently by focusing on promising regions

Inventive Principle:
Principle #15Dynamics

3Productivity

If computational tools are used to predict binding affinities, then screening efficiency is improved, but the ability to identify novel binding motifs is limited

Engineering Contradiction:
Improvescreening efficiencyVSAvoidmotif discovery capability
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The reinforcement learning framework incorporates feedback loops where the agent's predictions are evaluated against binding scores, and successful mutations are used to update the policy. This feedback mechanism enables the system to discover novel binding motifs by learning from positive outcomes, combining the efficiency of computational prediction with the creativity of motif discovery

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system performs self-service by using its own successful predictions and mutations as training data. The reinforcement learning agent continuously improves its policy by learning from its experiences, enabling it to discover new motifs autonomously without requiring external guidance for each new MHC protein

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12518851B2Binding peptide generation for MHC class I proteins with deep reinforcement learning for immunotherapy decision making
Publication Date: 2026.01.06 NEC CORP
  • US12518851B2 patent drawing
  • US12518851B2 patent drawing
  • US12518851B2 patent drawing

AI summary

A method for generating binding peptides presented by any given Major Histocompatibility Complex (MHC) protein is presented. The method includes, given a peptide and an MHC protein pair, enabling a Reinforcement Learning (RL) agent to interact with and exploit a peptide mutation environment by repeatedly mutating the peptide and observing an observation score of the peptide, learning to form a mutation policy, via a mutation policy network, to iteratively mutate amino acids of the peptide to obtain desired presentation scores, and generating, based on the desired presentation scores, qualified peptides and binding motifs of MHC Class I proteins.