Real-Time Micro-Event Wagering System for Gaming Environments

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Solution Overview

Problem

Current sports and event betting systems do not allow users to wager on micro-events occurring during macro-events in real-time, limiting the engagement and interaction of users with gaming environments.

Innovation Solution

A system and method enabling users of remote devices to bet on micro-outcomes of macro-events through a data network, using bi-directional communication with a server, allowing for real-time wagering on statistically verifiable outcomes such as pitches in a baseball game or plays in a football game, using points or credits that increase or decrease based on the occurrence of selected micro-outcomes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If users are enabled to wager on micro-events in real-time during macro-events, then user engagement and interaction are enhanced, but system complexity and communication requirements increase

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the betting system into two distinct layers: macro-event betting (traditional sports betting) and micro-event betting (individual plays/actions). This segmentation allows the system to handle different betting types independently, reducing overall complexity while enabling enhanced user engagement through multiple betting opportunities during each macro-event

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements a nested structure where micro-events are nested within macro-events. Each macro-event contains multiple micro-events (individual plays, actions, or moments), and users can bet at both the macro and micro levels. This nested approach organizes the complex betting data hierarchy efficiently, allowing real-time wagering on micro-events without overwhelming system complexity

Inventive Principle:
Principle #7Nested doll (Nesting)

2Ease of operation

If real-time wagering on micro-events is enabled, then interaction dynamics are improved, but data communication and verification requirements increase

Engineering Contradiction:
Improveinteraction dynamicsVSAvoiddata communication requirements
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent implements preliminary action by requiring users to place micro-event wagers before the associated micro-event occurs. The system receives and processes betting data in advance, validates it against betting rules, and prepares the wagering environment beforehand. This preliminary processing reduces real-time communication overhead and ensures data integrity before events unfold

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent establishes a feedback loop where the system continuously monitors macro-event progress, compares actual outcomes against predicted micro-outcomes, and updates betting opportunities in real-time. This feedback mechanism ensures accurate data communication by verifying micro-event results against user wagers, maintaining information integrity while enabling dynamic interaction

Inventive Principle:
Principle #23Feedback

3Reliability

If micro-outcome selection is randomized to prevent cheating, then system security is improved, but user control and predictability decrease

Engineering Contradiction:
Improvesystem securityVSAvoiduser control
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent merges deterministic user control with randomized security measures by combining user-selected micro-outcome predictions with system-generated randomized verification. Users maintain control over their betting decisions and predictions, while the system independently randomizes verification samples to detect cheating. This combination preserves user agency while enhancing system security through layered validation

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS10013853B2Methods and systems for conducting a competition within a gaming environment
Publication Date: 2018.07.03 MICRO-GAMING VENTURES LLC
  • US10013853B2 patent drawing
  • US10013853B2 patent drawing
  • US10013853B2 patent drawing

AI summary

Methods and systems for conducting a competition within a gaming environment. Two or more players can be enabled to electronically access a gaming environment over a communication network. The players can be registered to allow, access to a competition within the gaming environment. Each player can be enabled to compete against one or more other players by selecting from macro events displayed in the gaming environment one or more micro event outcomes to future micro events, the micro event outcomes randomized to prevent cheating. A selection of the micro outcomes utilizes a number of points or credits, wherein each selection of a micro outcome increases a selecting player's points or credit balance if the micro outcome occurs or decreases the points or credit balance if the micro outcome selected does not occur.