Microphone Input Device With Haptic and Visual Cues for Accessibility

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing gaming and singing applications lack effective feedback mechanisms for users, particularly those with vision impairments, and there is a need to enhance accessibility and engagement through improved input devices and feedback systems.

Innovation Solution

A microphone input device with a transducer element and multiple feedback elements, including haptic transducers, that provides haptic and visual cues based on voice input analysis, allowing independent activation of feedback elements to indicate pitch, rhythm, and timing.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If visual feedback is provided through display only, then information delivery is clear, but accessibility for vision-impaired users deteriorates

Engineering Contradiction:
Improvefeedback information deliveryVSAvoidaccessibility for vision-impaired users
Core Design Contradiction:
Loss of informationVSAdaptability or versatility

Solution Approach 1:

The feedback system is segmented into multiple independent feedback elements (e.g., LED indicators, haptic actuators) positioned along the microphone body, each capable of providing distinct tactile or visual cues. This segmentation allows the same device to serve both visually impaired users (through distributed haptic/ tactile feedback) and sighted users (through visual display feedback), thereby resolving the contradiction between information delivery clarity and accessibility.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The feedback elements are designed to serve multiple functions: they can provide visual indicators for sighted users, haptic feedback for vision-impaired users, and spatial orientation cues for all users. By making the feedback system universal, the patent enables a single device to accommodate diverse user needs without sacrificing information delivery effectiveness or accessibility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Loss of information

If multiple feedback elements are added to the microphone device, then feedback capability is improved, but device complexity increases

Engineering Contradiction:
Improvefeedback capabilityVSAvoiddevice complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

Multiple feedback elements (LED indicators, haptic actuators, visual displays) are merged into a single integrated feedback system controlled by a unified controller. This consolidation allows the device to provide rich, multi-modal feedback capability while managing complexity through centralized control logic, rather than requiring separate independent systems for each feedback type.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The feedback elements are designed as multi-functional components that can serve multiple purposes simultaneously. For example, the same haptic actuator can provide vibration feedback for rhythm guidance and tactile confirmation for button presses, reducing the total number of components needed while maintaining comprehensive feedback capability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If haptic feedback elements are distributed along the body, then accessibility and spatial feedback are improved, but manufacturing complexity increases

Engineering Contradiction:
Improveaccessibility and spatial feedbackVSAvoidmanufacturing complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The feedback elements are segmented and positioned at specific locations along the microphone body corresponding to different functional zones (e.g., grip area, button areas, indicator zones). This strategic segmentation provides spatial feedback relevant to user interaction while following ergonomic design principles that simplify assembly and manufacturing, rather than random or uniform distribution.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different types of feedback elements are placed at different locations along the body based on local requirements: haptic actuators are positioned where users grip the device for tactile feedback, LED indicators are placed near corresponding buttons for localized visual feedback, and the distribution follows the functional zonation of the device, simplifying both manufacturing and user understanding.

Inventive Principle:
Principle #3Local quality

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances accessibility for users with vision impairments by providing haptic feedback and visual cues, improving user engagement and performance in gaming and singing applications.

Implementation Method 1

a transducer element, a plurality of feedback elements, and a controller

Methodology Applied
Scientific EffectTransducer conversion:

Implementation Method 2

the plurality of feedback elements include haptic transducers configured to vibrate

Methodology Applied
Scientific EffectHaptic transduction:

Data Source

PatentUS12420176B2Systems and methods for a microphone input device and microphone accessibility features
Publication Date: 2025.09.23 SONY INTERACTIVE ENTERTAINMENT LLC
  • US12420176B2 patent drawing
  • US12420176B2 patent drawing
  • US12420176B2 patent drawing

AI summary

Systems, processes and device configurations are provided for microphone input devices. A microphone input device can include a plurality of feedback elements positioned along a body and a controller to control the plurality of feedback elements based on feedback from a gaming device. The controller can detect voice input, communicate voice input to the gaming device, and receive feedback for control of the plurality of feedback elements to communicate how well the user is performing. Similarly, the microphone input device may provide haptic feedback in the form of aiding or providing hints for a user. Feedback and haptic output to a user may improve the accessibility of users for gaming devices and singing applications. Processes are provided for controlling a microphone input device including control of feedback elements in response to one or more of voice input, media and a gaming device.