Microservices Cloud-Native Architecture for Simulation Deployment

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Solution Overview

Problem

The increasing diversity of platforms and infrastructures complicates the deployment of software, making traditional monolithic deployment methods time- and cost-consuming, especially for resource-intensive simulation software that requires frequent updates.

Innovation Solution

A microservices-based cloud-native architecture for deploying simulation software as a service (SiMSaaS), which includes a client layer with an edge device, a control layer with containers and orchestration nodes, and a data layer, enabling infrastructure-independent delivery and management of simulation content from cloud, on-premise, or hybrid-cloud systems.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional monolithic deployment method is used, then software can be deployed on single platform, but deployment time and cost increase significantly with platform diversity

Engineering Contradiction:
Improveplatform compatibilityVSAvoiddeployment time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The software is divided into independent microservices that can be deployed separately across different platforms. Each microservice is containerized and can run on any platform supporting the container runtime, eliminating the need for monolithic reconfiguration when deploying to new platforms.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system uses standardized container interfaces and orchestration mechanisms that provide universal deployment capability across diverse platforms. The containerization approach creates a universal runtime environment that abstracts platform-specific differences, allowing the same software package to run anywhere.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If traditional monolithic deployment method is used, then software structure is simple, but deployment complexity increases with infrastructure diversity

Engineering Contradiction:
Improveinfrastructure adaptabilityVSAvoiddeployment complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces an intermediary layer consisting of container runtimes and orchestration systems that mediate between the software and diverse infrastructure. This intermediary abstracts away infrastructure-specific complexities, presenting a uniform interface for deployment while handling platform-specific details underneath.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If simulation software is updated frequently to provide intensive capabilities, then software functionality improves, but deployment time and cost increase

Engineering Contradiction:
Improvesoftware update frequencyVSAvoidupdate deployment time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by containerizing microservices in advance and preparing deployment packages that can be rapidly instantiated. The container images are built and validated beforehand, allowing for quick deployment when updates are needed, as the heavy lifting of environment configuration has already been done.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system enables dynamic deployment of microservices through container orchestration. Individual microservices can be updated, started, stopped, or scaled independently without affecting the entire system, allowing for agile and frequent updates to simulation capabilities.

Inventive Principle:
Principle #15Dynamics

4Productivity

If monolithic software architecture is used, then system structure is simple, but scalability and maintenance become problematic with increasing capabilities

Engineering Contradiction:
Improvesoftware capability intensityVSAvoidsystem architecture complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The software is segmented into independent microservices that each handle specific simulation capabilities. This segmentation allows the system to grow by adding individual services rather than expanding a monolithic codebase, maintaining manageability even as capability intensity increases.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS11640289B2Microservices cloud-native architecture for ubiquitous simulation as a service
Publication Date: 2023.05.02 ROCKWELL COLLINS INC
  • US11640289B2 patent drawing
  • US11640289B2 patent drawing
  • US11640289B2 patent drawing

AI summary

A system and method for deploying software is disclosed. The system includes an architecture for deploying simulation software as a service. The architecture includes a client layer. The client layer includes an edge device, a resource manager, an update framework, a firewall, and a key management system. The architecture further includes a control layer communicatively coupled to the client layer, wherein a portion of the control layer is configured within a server. The control layer includes an application programming interface, one or more containers, wherein at least one of the one or more containers is a simulation processing container. The control layer further includes an orchestration node, a continuous integration tool, one or more processors, and a content delivery network module. The architecture further includes a data layer communicatively coupled to the one or more containers.